Talk:Feat Master (5e Class)

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If you feel as though anything could be done better please post your suggestion, it would be greatly appreciated to get feedback for this class.

Starting Proficiencies[edit]

I feel as though the class should at least start with a few proficiencies, such as "Two simple weapons of your choice", "One saving throw of your choice", "One type of armor of your choice or shields", stuff like that. Otherwise, the player has to use their ASIs to pick feats that give them the basic proficiencies they need to survive. At the very least give them a dagger proficiency! --IntellectMaster (talk) 09:01, 30 August 2020 (MDT)

Starting Proficiencies[edit]

I intended it to be that way. This was made with the idea of a nobody being lost in a dungeon and having to make do with what they can find/learn. This class is meant to be pretty weak, where the feats you choose are a matter of life and death. It's meant to be that at level 1 you can only do one thing, and as you level up you gain more versatility.

But I suppose it would be interesting to try and work this class into being playable. So I'm thinking allowing two feats at first level just to get the ball rolling. --DreadClaw (talk) 09:55, 21 September 2020 (MDT)

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