Talk:Fairness (5e Creature)

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In response to requested review:

14 Defense (263 hp + 20 ac): x1.25 hp from resistances; +2 AC from magic resistance; +2 from having three good saves
12 Average Offense
11 Offense (64 damage + 10 hit) x 2
13 Offense (84 damage + DC 18) x 1; assuming lava blast hits 2 targets

= Final CR 13

So, it's a little bit lower than ideal. There's a lot of things you could do to bump it up a little more. Even just giving it another couple hit dice should do it. — Guy (talk | edits) 04:32, 8 April 2017 (UTC)

Just edited its multiattack to give it an extra burning claw attack. I think that might be the boost to offensive CR that we need. Clockwerk66 (talk) 05:18, 8 April 2017 (UTC)
That's a pretty big damage boost.
14 Defense (unchaged)
16 Offense (94 damage + 10 hit)
Sooo... that would bring it up to a final CR of 15. - Guy (talk) 03:50, 10 April 2017 (UTC)
Darn. Not quite what I intended. Maybe if I reverted that last change, and just gave the claw attack 2d8 instead of 2d6? Would that be enough to put it to CR 14? Clockwerk66 (talk) 03:58, 10 April 2017 (UTC)
Uh. That wouldn't change CR at all from the first example, at least not according to the Dungeon Master's Guide. If you solely want to tweak CR by damage output, then you want your average damage from multiattack to be between 75 and 86. - Guy (talk) 04:20, 10 April 2017 (UTC)

Ok, so I just reverted that previous change, and simply gave Fairness a couple more hit dice. Should hopefully be better balanced for CR 14 now. Clockwerk66 (talk) 14:57, 10 April 2017 (UTC)
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