Talk:Elemental Oni (5e Class)

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Nerfs on the Elemental Oni[edit]

I made some nerfs and removed some features. This class was feeling bloated. This is already a buff from the monk (which is fair, monk is subpar) but there were too many features on it. I haven't looked at the subclasses, but below are the changes i made. Anastacio (talk) 12:56, 22 February 2024 (MST)

Oni Resilience

Removed the hit point increase, as it its not the correct way to give the character more hit points in the 1st level. If this character need more hit points, just increase the hit die to d12. And i would argue this character doesn't need more hit points.

Demonic Martial Arts

Now the attack with the bonus action requires, as a condition, for you to make a melee attack using your Attack action, as the monk martial arts.

Hellish Ki

Changed the limitation of ki expenditure in the Giant Enhance to be equal to the proficiency bonus, so it will follow the progression in levels of the character. Now the ki expenditure caps at 6 at 17th level.

Demonic Deflection and Devour Element

I merged both into a single feature. This class was over bloated with feature, and Devour Element is more fitting to the theme of the class. Now, the oni can only absorb the elemental damage, no longer projectiles. Removed the progression in power from this feature at 16th level, since you already gain ASI at that level.

Ability Score Improvement

Removed the ASI granted at 15th and 18th levels, this class already have too many unique features to need these ASIs. Removed also: Demonic Mind improvement at 16th level, Oni's Raging Blast damage progression at 19th level, Magic Blood at 8th, since they are gained at the same levels as ASIs.

Extra Attack

Removed some extra attacks (gained at 11th level and 17th level), for the same reason as the above.

Hellish Ki Empowered Strike

Removed the additional damage granted by this feature, too much dpr too early.

Elemental Mastery

Removed feature, this class already gain powerful features form its subclasses at 6th level.

Regeneration

Removed regeneration. At 9th level, you already gain the movement improvement from the 2nd level feature.

Yokai Body

Removed Yokai body, since you gain oni subclass features at 10th level.

Half-Oni Form and Full Oni Form

Removed the boost for oni character, since this would trivialize the choice of this class for other races.

Demon Soul

Removed demon soul, since you gain subclass features at 14th level.

Contributor's consideration[edit]

First of all, thank you for your help and balance. I agree with the changes you made.

But the class was made exactly for a balanced campaign for it. I'll leave a note suggesting that if you find this class unbalanced, you'd be better off looking for another class that you find balanced.

Besides, there are plenty of classes around that provide subclass features, enhancements and class features at the same level. I'm not disagreeing with your view, just stating a fact.

Anyway, you're right about the balance. I followed some of the changes you made, but I replaced some of mine that were in the beginning of class.

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