Talk:Elemental Edge (5e Spell)

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This cantrip is STRONG. Not overly strong though. It's a good way to make a Sorcerer deal good melee damage. But it can, and will be exploited with it's versatility. But that happens with everything. Another thing: Does this cantrip let you use another spell in the weapon that the cantrip is affecting? Just curiosity. [ReDeath] 15:55 GMT -1 2020 March 21

Perhaps if it is a damage type like force, maybe you could have it not increase the damage die of the weapon? Force and I believe another damage type, which escapes my mind at this time, are usually damage types that are weaker than others due to the lack of resistance to it? Again correct me if I'm wrong on this. Idk, just an idea on how to perhaps balance it a bit more? I love it and think its a great cantrip though. After level up maybe it would increase by a step. Either way I give it a thumbs up. The Grand Showmanship (talk) 17:48, 14 November 2020 (MST)
I believe you mean force and one other are considered stronger due to the lack of resistances to them. In force's case though, the Shield spell and the Amulet of Shielding both give resistance if not outright immunity to it, if I recall correctly.
I also think that the damage scaling may indeed be a little broken, as a 20th-level Eldritch Knight would be able to wield a halberd that did 2d10 damage of their chosen type. Effective restrictions may include the following:
  • Instead of replacing the weapon's damage entirely, adding a d4 of the new damage type, and increasing to a d6, d8, and d10 at higher levels
  • Limiting the duration to "The next time you hit a creature with a melee weapon attack"
That's another issue with this cantrip, it doesn't actually have a duration. It just says that it changes the weapon's damage type. That needs to be fixed, unless you want players to game the system by buying cheap swords and selling them as knockoff enchanted items. Anyway, just a few thoughts, I wish you all luck fixing the page up. --Nuke The Earth (talk) 18:09, 14 November 2020 (MST)
Right, my bad for wording that wrong :P I do believe giving an addition to damage rather than increasing the damage die would be a better option. However I do feel that instead of making it just for the next attack, why not make it unenchanted if it leaves the hand of the caster for more than a turn. I do feel the d4 is good and making it count as a magic weapon from the 'enchant' would be strong enough alone for the cantrip. Making it lose the cantrip's power if it leaves the caster for any length of time means it would be unusable for enchanting throwing weapons or ammo, unless you want to have them return to you, and for selling as discount enchants. Also another option would be that you couldn't use this cantrip to enhance a magic item. It may hurt the cantrip but that would tame its power quite a bit. Most high end adventurers would be using magical gear so they would have to find another cantrip at that point. The Grand Showmanship (talk) 20:37, 14 November 2020 (MST)

I would suggest that for this cantrip, the first weapon attack is enhanced, not both attacks. With the Oathsworn, if they take Blessed Fighter and take Elemental Edge, then with their access to both simple and martial weapons and the ability to attack twice, they can quite literally out-damage almost all classes. In testing, I only nerfed the cantrip to where it can only go up a stage once, so the longsword just becomes 1d10 and 1d12. (21:30, 4/16/2024, PerfectPhoenix)

I do agree that this cantrips does need a slight nerf, however after my own extensive play testing I believe less drastic nerfs are in order. The biggest nerf would be to how the cantrip scales into later levels and maybe another additive nerf toward any two handed weapons. That should be enough to bring this cantrip more in line. Will make the edits to the page and give it another playtest. --ThighRash (talk) 23:07, 16 April 2024 (MDT)
Note that nerfing two-handed weapons more than one-handed weapons allows for dual wielding to become even stronger of a pick compared to two-handing a weapon. Any damage increase already grants dual wielding a comparatively stronger bonus due to the fact that it's applied one additional time. --Nuke The Earth (talk) 03:03, 17 April 2024 (MDT)
On the topic of dual wielding the specific wording of the cantrip does only apply to one weapon(and not the other even if dual wielding the same type of weapon) and would be dismissed on the original weapon if recast on a second weapon while dual wielding. --ThighRash (talk) 03:55, 17 April 2024 (MDT)

Why does the spell mention an inventory? What is a weapon that can be placed in your inventory? ("The weapon must be capable of dealing damage and able to be placed in your inventory.") SirSprinkles (talk) 17:41, 17 April 2024 (MDT)

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