Talk:Electromaster (3.5e Class)
From D&D Wiki
Moving Stuff Around[edit]
I've only just started fix this class up. I have moved some stuff around and made the skills more realistic in terms of damage and range. I'm going to continue to work on this class over the next couple of days to get it into working order.—The preceding unsigned comment was added by Zinron (talk • contribs) . Please sign your posts.
- Looks like you've already largely improved this article, nice work - Lookin' forward to further tuning up! --SgtLion (talk) 08:16, 1 September 2015 (MDT)
- I've got most of the basics of the class done so it is playable. However, I would like some help with expanding the class's skill list, coming up with better descriptions of the class features, or just better features in general. (also please excuse the lack of "Proper" formatting for my posts and whatnot. I just don't have much experience with this kind of stuff yet.)--Zinron (talk) 19:43, 8 September 2015 (MDT)
- Hi guys, a few months ago I stated that I would be fixing this class up, but I haven't been updating this wiki page at all. I have a Google Document if any of you are interested in seeing what I have so far. The problem is, I'm not 100% sure how I should be doing damage. Basically all the damage I currently have for this class is strong BUT it might be too strong. Right now I think you're doing a good job with re-organizing every thing, but the problem I originally had with the class still stands, the damage is flat. With the Energy/Volts system you are never inclined to use lower-level damage spells because they become irrelevant. Not only that, frankly the spells that were originally in place were bland. I sought to resolve all of this. Once again, if you want to see my Google Doc with all of the changes, which I've been writing and rewriting for months now, please let me know. Maybe together we can make something fun and balanced? JohnExplode (talk) 17:20, 10 September 2015 (MDT)
- Okay! So this is what I have. https://drive.google.com/open?id=0B1UXlyk5g1LBZnRZcFZDcmY2Tjg. The idea was when I was creating the class: Damage, (moderate) utility, and survivability. The damage may seem over the top, but that's what the class does. Also, this work is largely unfinished, I'd like to rework some of the spells and alter many of the spells that are early on, but so far in my test run in a campaign I'm playing in, it works fine. If you have any questions why some damages are so high, let me know. Things like the Iron Sand Sword is literally a mass of over a million particles of iron flowing around, and eventually it becomes one of your best spells mid-game. I also want to reiterate that the concept for the class is based primarily on Misaka Mikoto from Raildex and Static from DC comics. Let me know what you think! JohnExplode (talk) 21:59, 10 September 2015 (MDT)
- I tried the link but you need to give me permission to view it. you should have gotten an email with the request.--Zinron (talk) 19:15, 11 September 2015 (MDT)
- My bad, you should have viewing access now. JohnExplode (talk) 18:33, 11 September 2015 (MDT)
- I tried the link but you need to give me permission to view it. you should have gotten an email with the request.--Zinron (talk) 19:15, 11 September 2015 (MDT)
- After taking a look at the ability's the only real problem that I could see was the 6th level Railgun. as a general rule using anything more than d12's for damage is not a good idea, instead I would suggest using 30d10's rather than 3d100. Also, I think the class would make more sense have a energy system that would be similar to psionics, more specifically the Psychic Warrior class. give a little bit more "power points" and the same cost for all of the ability's of the same level.--Zinron (talk) 19:15, 11 September 2015 (MDT)
- Yeah, for awhile I was trying to get a system like that working, since the original guy who made the page had a system similar. The problem with this was that in practice I could cast like 9 level 2 spells a day (without taking account for the Recharge feature). If we go back to the point system think the "Recharge" feature should stay dropped, or at least nerfed. JohnExplode (talk) 11:30, 14 September 2015 (MDT)
- I've been reading over the Psychic Warrior class and I think that a point system similar might be a good idea. I'm trying to find a way to redo some of the damage die values, as you pointed out that higher than d12's aren't a good idea. JohnExplode (talk) 19:48, 14 September 2015 (MDT)
- Hey it's been about two week since I've last gotten a response from you. I was wondering if you had any more suggestions, ideas, or changes for what I've made. A good number of things have been corrected or changed since you last checked. I was also wondering how I would even begin to import this to the website. My entire document for this class is roughly 22 pages. JohnExplode (talk) 18:05, 28 September 2015 (MDT)
- When you gave me the document you just gave a me a copy of it instead of sharing it, so I can't see what has been changed. If you could share the file with me I can take a look and see how to condense the class to a more manageable size.--Zinron (talk) 10:55, 29 September 2015 (MDT)
- Oh whoops, I didn't even notice. You should have access to edit it now. I think I sent you two, the newer one should be the one editable. Also it's not that the class is unmanageable, or well I'm not having too much of a problem with it, but I created this version so I have a bias and know most of the skills that I made off the top of my head. I just don't know how it'd be possible to fit this all on the wiki without just having a direct link to the Google Doc itself, which I'm not even sure if they'd allow for that here. I was also thinking of asking /r/Homebrew what they thought of the class and to see if there could be any improvements done.JohnExplode (talk) 18:36, 29 September 2015 (MDT)
- When you gave me the document you just gave a me a copy of it instead of sharing it, so I can't see what has been changed. If you could share the file with me I can take a look and see how to condense the class to a more manageable size.--Zinron (talk) 10:55, 29 September 2015 (MDT)
Needs work[edit]
// Hello, I've taken the liberty of fixing this class a bit. I've always had an interest in electricity based powers, and since I've read and watched Raildex (To Aru Majutsu no Index & To Aru Kakagu no Railgun) I figure I should fix this page up so it actually coincides with Electromasters in that universe, after all that is what the original author of this page was going for. I've already fixed some grammar and technicalities. In all honesty, Electromasters should not be an Intelligence focused class. So for the time being I'm using INT and CHA interchangeably.JohnExplode
Rating[edit]
Balance - 2/5 I give this class a 2 out of 5 because The "spell" scaling is to over powered and the BAB is too high, this class may be a glass cannon but nothing is going to have a chance to hit it before it dies
Wording - 3/5 I give this class a 3 out of 5 because First this class is incomplete. Secondly if were being technical about things the "Voltage" scale is way off in terms of actually voltage needed. I would suggest simplifying the process and reducing the numbers and just giving it EP for Esper Point or something else.
Formatting - 2/5 I give this class a 2 out of 5 because Needs work
Flavor - 5/5 I give this class a 5 out of 5 because Five out of five for trying to implement this and use new stuff but I suggest reading up on the 3.5 psion, kineticist, their spells, and the spell creation table —The preceding unsigned comment was added by 204.111.229.174 (talk • contribs) . Please sign your posts.