Talk:Dungeon Creation Manual (DnD Other)
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Example Table[edit]
Here's a couple, I will try to remember this page as I come across them.
Column 1 | Column 2 | etc | |
---|---|---|---|
Info | Goes | Here | |
Additional | Info | Here | |
And | Repeat | as Needed | |
Size | Base Cost | Time to draw circle | Action to Use |
---|---|---|---|
Small | 0 | Action | Action |
Medium | 2 | Action | Action |
Large | 4 | Action + Bonus Action | Action + Bonus Action |
or you can center the second one like so:
Size | Base Cost | Time to draw circle | Action to Use |
---|---|---|---|
Small | 0 | Action | Action |
Medium | 2 | Action | Action |
Large | 4 | Action + Bonus Action | Action + Bonus Action |
Good Luck ~ BigShotFancyMan 06:47, 8 April 2019 (MDT)
Review Requested[edit]
Hey Catamanz, I saw your request for thoughts on this. First things first. There are a lot of grammar errors. Please fix them. Second, this seems good! Just a bit of clarification on a few things and it would be a really cool game element! --Cosmos (talk) 16:52, 11 April 2019 (MDT)
- I will do my best to fix any grammar. but what in particular do you want clarification on? --Catmanaz (talk) 08:08, 12 April 2019 (MDT)
"Dungeons operate on an xp system ranging from levels 1 - 10 level advancement is calculated by taking the amount of xp needed for a player to level and multiplying it by 2. Dungeons gain xp when killing creatures within their dungeon xp is doubled when killing humanoids."
Dungeons operate on an experience point system ranging from levels 1 - 10. Level advancement is calculated by taking the amount of experience needed for a player to level up and multiplying it by 2. Dungeons gain experience when killing creatures within their dungeon. Experience is doubled when killing humanoids.
It is a little punctuation that makes the difference. ~ BigShotFancyMan 10:03, 12 April 2019 (MDT)