Talk:Drakon Blood Binding (4e Ritual)
Forgive me for asking, but what does the ritual actually do? The ritual costs much more gold than what a level 10 PC could reasonably have (50,000,000 is a major purchase at level 20 according to Mordenkainen), so should they acquire this amount of wealth, why would they get this ritual? Marasmusine (talk) 00:41, 20 May 2014 (MDT)
No, your question is completely valid. The basis is that it doesn't take as much skill for a ritual caster to just follow instructions in the tome but it is meant to be a very high level ritual, so 20+ is right in the ballpark. I was unable to save my write up of the Drakon Template correctly, which is why I do not have a link to it. This ritual is meant to be complicated and expensive due to the capabilities that Drakon are given. Along with that, what the ritual does actually do is turns the character into a Drakon, along with the benefits that come with it. But, yet again, since becoming a Drakon is a powerful (hopefully not OP) thing, it is meant to be very challenging to complete, which is why we don't have a crap ton of Drakon running around. Kemlar (talk) 12:55, 20 May 2014 (MDT)
- One way to prevent this from being overpowered is to use Legendary Boons from the Alternate Rewards in Dungeon Master's Guide 2. "A character gains a benefit from a legendary boon when he or she completes a specific act, such as slaying a powerful beast or visiting a site ofuntold power." It uses the framework of magic items to grant its bonuses: That is, it is permanent-bonuses-for-gold which is what you're doing here. I can advice further once I see what kind of benefits we're talking about. Marasmusine (talk) 02:20, 21 May 2014 (MDT)
- Well, one part is the fact that they can't die very easily outside of battle. For an explanation/example, in a book that I was once writing, the main character, who was a Drakon, had just killed this giant enemy, but fell to the bottom of a massive chasm, the dead carcass on top of him, but he was unable to move. Anyways, everyone thought he was dead, which in fact he was not, but it was a week of being at the bottom of the chasm without food, water, and probably getting infected though his multitude of wounds, however, since the Drakon Code (which I will get to specifying but mainly states that they are to die on the battlefield), applied in this instance, he didn't die, and was actually later rescued. I will look into these Legendary Boons, but the main basis is that they are granted a Polymorph like ability in which they can assume a Dragon form as a Daily Power once Bloodied. Others were just ideas of Racial Traits like, Encumbered Speed, Survival, Damage Reduction, etc. I was attempting to stay away from Ability increases, for sake of not being OP, but may turn to them nevertheless. I will bring up anything that I find or that I feel I can decide upon. Kemlar (talk) 13:12, 21 May 2014 (MDT)
- Sounds interesting, could probably be broken down into several boons. The gp value of a level 20 boon is 125,000, so if the ritual gave five boons, the ritual cost could be 625,000 gp. Also, once the ritual is finished, the GM is under no obligation to grant all the boons in one go. Marasmusine (talk) 14:52, 21 May 2014 (MDT)
- Thanks, and if that's the case, I believe I could implement one of my ideas that i had had. As the whole point of the Drakon is to get stronger as they defeat more enemies, they could maybe gain these boons through a point system or the like as they defeat significant enemies. There could be those automatic things like the not starving to death, but others that are just added benefits, like Doesn't Sleep, and Encumbered Speed would have to be earned. Kemlar (talk) 16:36, 22 May 2014 (MDT)
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