Talk:Dead Nerves (3.5e Trait)
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Not taking NLD would let you hold your breath forever, and you would never starve, or go thirsty, ignore hot and cold weather; swim, run or march forever. The implications are huge, and that's before even looking at stun and massive damage immunity. I'm going to try some other effects instead. Marasmusine (talk) 01:08, 22 February 2013 (MST)
- There's a lot of fluff that could go with this feat, almost possibly making it a solid flaw, as the inability to feel pain (as this feat reads) can do terrible things. For example, one would no longer realize fire is hot and dangerous; that their bleeding wound won't stop bleeding until banadaged; the fact that they have a broken leg and only notice it when they have a hard time moving. I'm not sure how to implement it in game mechanics, but this has the ability to be an awesome flaw if you really turned up the penalty dial based on concept alone.
- --Argent Fatalis (talk) 01:36, 22 February 2013 (MST)
- The author originally had a -4 penalty to Open Locks and Sleight of Hand. If all the bonuses and penalties dailed down to +1 or -1 then it would be an acceptable Trait. Marasmusine (talk) 01:43, 22 February 2013 (MST)
- Ah, that's what I was thinking of. I makes sense if it was converted into a trait, as it has some decent applications, fluff and draw backs.
- --Argent Fatalis (talk) 01:59, 22 February 2013 (MST)
- Interesting idea: Have the DM keep track of the players HP, and don't tell him how much HP he has. --Salasay Δ 06:49, 22 February 2013 (MST)
- Ah, that's what I was thinking of. I makes sense if it was converted into a trait, as it has some decent applications, fluff and draw backs.
- The author originally had a -4 penalty to Open Locks and Sleight of Hand. If all the bonuses and penalties dailed down to +1 or -1 then it would be an acceptable Trait. Marasmusine (talk) 01:43, 22 February 2013 (MST)