Talk:Dark Lord (5e Class)
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I'll be working on this a lot. Might need a little more thought and flavor. I also want to create another archetype. —The preceding unsigned comment was added by Lord of Pringles (talk • contribs) 22:20, 12 August 2015 (MST). Please sign your posts.
Is it just me or is the flavor text thing at the beginning the same as when Sauron did his thing in the first LOTR movie? —The preceding unsigned comment was added by NapoLiam (talk • contribs) 15:25, 13 August 2015 (MST). Please sign your posts.
- - that is not just you, i did that on purpose. —The preceding unsigned comment was added by Lord of Pringles (talk • contribs) 20:39, 13 August 2015 (MST). Please sign your posts.
---did a few number fixes —The preceding unsigned comment was added by Lord of Pringles (talk • contribs) 00:56, 15 August 2015 (MST). Please sign your posts.
Thought I would make a small contribution. I changed the Destruction archetypes Intimidating feature so that it adds your proficiency modifier to the skill check, as opposed to simply giving you proficiency in intimidation, as it is very probable that a character with this class will already be proficient in intimidation.
- It didn't give proficiency, it gave expertise, which I assume means doubling the proficiency bonus. All dark lords gain intimidate as a skill. —Proton[talk] 23:54, 4 November 2015 (MST)
- Yeah Expertise is what I intended.
I was a bit concerned with Deathly Will; it seems a bit under powered for an 18th level feature. Its basically just hold person/monster with 1d6 damage a turn, uses up all your actions, and can only be used on a creature once per day. Is there something I'm missing? UltimateDefender18 19:41, November 5 2015 (CDT)
- - You really think it's underpowered? I mean, it might be. When I was writing it I thought it was overpowered so I added a bunch of restrictions. I'll probably do something about it. I still need to think it over.
- Why did you think it was overpowered? UltimateDefender18 (talk) 19:20, 22 November 2015 (MST)
- I can't put my finger on it. It was just a gut instinct.
- Well, I thought it was underpowered because, as I said, it seems like an over-glorified hold person/monster. Though you do deal damage every turn it is active, it also requires complete concentration. This means that one of the main uses of the hold spell (Paralyzing then critically hitting your enemy) is off the table. Also, not only can't you use this to kidnap someone, but using it in the middle of a group of enemies will immediately alert them to danger via the wailing of the target. In addition, it only works until they fail once, which I would consider a fair way to balance this ability if it actually needed balancing. To top it all off, you have to expend quite a few of your limited wrath points (even at lvl 20 you can only have max 25 points) every turn, and even more to target a stronger enemy. I just felt that this was kind of underwhelming for the cool, force-choke like feel it had to it. The only reason you might have to keep it as it is (though I feel most players won't use it except for dramatic effect) is because by giving your class 7 ability score improvements, you made it stronger in some ways than comparable fighter/spellcaster classes like the paladin. Just to be clear: I really like your class idea, however it seems to me like it better suits a DM trying to create a PC-like boss, as (with the exception of Deathly Will) it has many really cool, villainous, slightly-stronger-than-your-average-PC features. UltimateDefender18 (talk) 21:37, 8 December 2015 (MST)
- Well now that im not busy, im gonna start changing some things while i have ideas flowing. Thanks for the advice, it was really good.
- Well, I thought it was underpowered because, as I said, it seems like an over-glorified hold person/monster. Though you do deal damage every turn it is active, it also requires complete concentration. This means that one of the main uses of the hold spell (Paralyzing then critically hitting your enemy) is off the table. Also, not only can't you use this to kidnap someone, but using it in the middle of a group of enemies will immediately alert them to danger via the wailing of the target. In addition, it only works until they fail once, which I would consider a fair way to balance this ability if it actually needed balancing. To top it all off, you have to expend quite a few of your limited wrath points (even at lvl 20 you can only have max 25 points) every turn, and even more to target a stronger enemy. I just felt that this was kind of underwhelming for the cool, force-choke like feel it had to it. The only reason you might have to keep it as it is (though I feel most players won't use it except for dramatic effect) is because by giving your class 7 ability score improvements, you made it stronger in some ways than comparable fighter/spellcaster classes like the paladin. Just to be clear: I really like your class idea, however it seems to me like it better suits a DM trying to create a PC-like boss, as (with the exception of Deathly Will) it has many really cool, villainous, slightly-stronger-than-your-average-PC features. UltimateDefender18 (talk) 21:37, 8 December 2015 (MST)
- I can't put my finger on it. It was just a gut instinct.
- Why did you think it was overpowered? UltimateDefender18 (talk) 19:20, 22 November 2015 (MST)
I noticed that at level 9 heavy armor no longer slows him, but in 5e if you're proficient in heavy armor you don't get slowed. Did I misread that? -TheLiar