Talk:Counter Striker (5e Feat)

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Balance[edit]

Even if this feat only let you make one melee attack when you were attacked, and that attack consumed your reaction for the round, it could easily improve a typical martial melee character's output more than any feat in the Player's Handbook by a significant margin. (Polearm Master is the one coming to mind.)

But this feat apparently lets you make one melee attack every time you are hit by a creature within 10 feet of you (and in some cases you can even attack and grapple), while still having an opportunity attack available to you. You apparently can even do this after they hit you but before they roll damage. Since an unarmed strike is an attack, the way this is written it implies you can make two attacks every time you're hit by an unarmed strike. Heaven forbid the DM puts up a swarm of goblins, let alone something with Multiattack.

On top of all these attacks, you get "+1 dex." The best ability score in the game improves by 1, which essentially implies all these benefits are worth only half a feat.

In other words: op plz nerf. - Guy (talk) 06:14, 21 November 2017 (MST)

Reason[edit]

Here is why i made this feat the way it is. and why i posted it here.

Monks have an insane amount of unarmed strikes, someone once took old crippling striker, which on a double crit could instantly take someone heart out, however i placed crafted this feat for other players who desired to be monk but of the defense variety, im running a game where non lethal combat is more interesting than lethal. (meaning instead of killing them, you simply use non lethal damage, and dry to use diplomacy.) the entire premise of this feat is this.

Words before swords, Bruises and Handshakes before bloodshed. Regret the first strike you throw, for my response is greater than your intentions. this feat will not work against spells, and if your to far away for with ranged attacks. so yes, it may add a bit of more responses, but its far from broken, its clear weakness is spells, range beyond 10 feet, and well, Diplomacy. if you dont throw the first punch, this aint doing anything for you. cause this is only in response. --Justsomedndplayers (talk) 03:39, 24 November 2017 (MST)

Definetly OP[edit]

I agree with the first person. This allows unlimited attacks, and multiple avenues for said attacks. The closest a RAW feat comes to this is Polearm master and even that is limited by using your reaction. This is tunnel fighter, but even more broken. The needs balance banner should be added. --ADragon (talk) 22:49, 20 July 2018 (MDT)

I would also have to agree, this feat is much stronger than any other comparable feat as it allows you to retaliate for free from a ton of circumstances and is a half feat. Making the feat not a half feat and making it is retaliatory strikes require a reaction, among other things(not automatically grappling a creature) to use would help.--Blobby383b (talk) 09:07, 24 July 2018 (MDT)
Ah another few things, feat names should be descriptive of what a PC actually is(Sharpshooter), so this feat needs to be renamed to Counter Striker; this feat should remove the rolling initiative to cancel an attack as it greatly slows down combat and doesn't make much sense; this feat also is far far too powerful with rouges as it far too reliably allows them to sneak attack twice or more every round of combat.--Blobby383b (talk) 09:22, 24 July 2018 (MDT)
Agreed with others. My opinion is leave it as half feat, remove last 3 options, and make the attacks for the other options a reaction. Plus renaming counter striker (at the very least) BigShotFancyMan (talk) 09:35, 24 July 2018 (MDT)
That sounds like a good solution as it makes the feat much more reasonable while still keeping the original flavor of the feat intact. If possible though, I would like to hear the creator's(User:Justsomedndplayers's) thoughts on the changes. --Blobby383b (talk) 11:17, 24 July 2018 (MDT)