Talk:Corebot (5e Race)
So, first things first, there are a lot of extant robot races in the 5e homebrew race section, so it is best to make them extra special, just as a word of caution. On the race itself:
- The fluff is extremely lacking in the society section. History is ok. I would like to see some more description in the physical appearances, along with maybe a picture from the game. For the fluff, maybe take some lore pointers from this race, which is similar.
- The base race traits like Adaptive and Core Personality are worded nonmechanically and aren't 5e standard traits. Created should be the trait which describes their construct nature with proper 5e wording.
- The Ability Score Increases need to be properly written out, like "Your An ability score was not entered for this template! score increases by x."
- The movement speeds are a bit OP. Especially flying speed, which is often severely limited or avoided
- All the natural weapon traits need to be reworded to 5e standard like the tabaxi or lizardfolk. The damage die should also not go over a 1d6 for those because they surpass the monk class. Some are even missing the damage type.
- Rests need to be reworded, as "per long rest" is not recommended. The traits themselves need a bit more flavoring and complete sentences.
That's about the general gist of problems I see here. Keep working on it.--Yanied (talk) 21:13, 24 September 2019 (MDT)
- First, the society problem is irreparable. There isn't enough of a society that I can find for the actual game for the race to apply. Second, the flying speed? Or the climbing speed? That's kind of important for these particular frames, it's what their known for, and the FL1-R can only fly, so unless you want your FL1-R frame to be a sitting duck, there's nothing I can do. Third, some of these frames only have one attack and they can't use weapons. What are they supposed to do, rely on their team entirely? I just don't understand some of these problems, and the ones that I do understand, I've either attempted to fix, or did my best to explain my reasons. Thank you. Flamestarter (talk) 19:03, 25 September 2019 (MDT)Flamestarter
- Well, that's the problem with translating things to DnD. You have to be ready for huge nerfs.
- Flying is an inherently broken skill (banned in official adventurer's league iirc). The aarakocra has it but they have little else for that reason. Climbing speed is fine, generally, but they have a lot of it.
- The ability scores, now that I look at it, gives a +4, which is usually reserved for races with not much traits going for them.
- There remains the wording problem with "per long rest" and "str" and "dex" instead of "Strength" and "Dexterity."
- If these bots cannot use weapons, it must be mentioned in the traits. People like me who don't play the game would like all the necessary DnD information lain out. As for society, you may find examples of derivative works with similarly lacking original lore. But that never means you can't flesh it out yourself. Otherwise, a lot of races would be super bland.
- So, yeah, the tags placed were not really addressed to the fullest. --Yanied (talk) 19:35, 25 September 2019 (MDT)
- Oh, the changes to the climbing speed are fine. I didn't see that at first.--Yanied (talk) 19:39, 25 September 2019 (MDT)
- I fixed the second and last problem, I don't know what you want for the third and I am not, REPEAT: AM NOT changing the flying speed. Actually, the aarakora convinced me not to. I once played in a DnD game where we met a drider and I thought "Man, I wish I could fly." And now I've fixed that problem. Alternatively, the FL1-R has no other means of transportation, and in addition, if there are monsters that have a flying speed of 50 with a walking speed as well, I don't think that a flying speed of 30 (normal base speed for walking) on a creature that doesn't walk isn't that overkill. It just doesn't make any sense. Flamestarter (talk) 06:47, 26 September 2019 (MDT)Flamestarter
- Yep, you cleaned up the ability scores. Well, the weaponless should maybe balance it out (shrugs). That makes it a really out of left field race compared to some of the other flying races there are like the Buttery Sprite (5e Race) or Devil Gear (5e Race). Just putting it out there, the reason why flying is usually discouraged is not only because it allows for a lot of movement and combat mobility, but because there is a very common houserule against flying creatures, which is that when they are hit, they must make a save or fall (unless they have hover speed). This can easily kill a Level 1 player at 1d6 bludgeoning damage per every 10 feet.
- The traits for now look ok, I guess, until maybe CL will come around to judge them (shrugs). Just the wording and text need to be cleaned up so it sounds more like an encyclopedia entry than a conversation.--Yanied (talk) 07:45, 26 September 2019 (MDT)
- I don't think you understand what I'm trying to do. I don't want it to sound like an encyclopedia. I hate entries that sound like that. I wanted it to sound more... personal, you know? Like the author is talking to you. Flamestarter (talk) 07:49, 27 September 2019 (MDT)Flamestarter
- But that puts it under the wording issue again, which I think BSFM bought up in another one of your races. The 5e races just aren't supposed to be written this way. There are some statements that can have humor. But generally, unless it's some sort of disclaimer, the wording is more formal to fit the standard.--Yanied (talk) 08:23, 27 September 2019 (MDT)
- I don't think you understand what I'm trying to do. I don't want it to sound like an encyclopedia. I hate entries that sound like that. I wanted it to sound more... personal, you know? Like the author is talking to you. Flamestarter (talk) 07:49, 27 September 2019 (MDT)Flamestarter
- I fixed the second and last problem, I don't know what you want for the third and I am not, REPEAT: AM NOT changing the flying speed. Actually, the aarakora convinced me not to. I once played in a DnD game where we met a drider and I thought "Man, I wish I could fly." And now I've fixed that problem. Alternatively, the FL1-R has no other means of transportation, and in addition, if there are monsters that have a flying speed of 50 with a walking speed as well, I don't think that a flying speed of 30 (normal base speed for walking) on a creature that doesn't walk isn't that overkill. It just doesn't make any sense. Flamestarter (talk) 06:47, 26 September 2019 (MDT)Flamestarter
- Well, that's the problem with translating things to DnD. You have to be ready for huge nerfs.
- First, the society problem is irreparable. There isn't enough of a society that I can find for the actual game for the race to apply. Second, the flying speed? Or the climbing speed? That's kind of important for these particular frames, it's what their known for, and the FL1-R can only fly, so unless you want your FL1-R frame to be a sitting duck, there's nothing I can do. Third, some of these frames only have one attack and they can't use weapons. What are they supposed to do, rely on their team entirely? I just don't understand some of these problems, and the ones that I do understand, I've either attempted to fix, or did my best to explain my reasons. Thank you. Flamestarter (talk) 19:03, 25 September 2019 (MDT)Flamestarter
- Correct Yanied. D&D Wiki tries to maintain articles that as close to 1st party standard as possible, to include grammar. If you'd like a more personal touch, then I'd suggest a disclaimer which may be discussed by users to its appropriateness, or there is the option to use a user page where the standards are much less.
- I'm going to repeat Yanied on the flying, the speed and mobility allow many obstacles to be avoided for a low level party. I can't attest to house rules, but game designers have shared thoughts on this. You will be hard pressed to find anyone that supports 50 feet flying speed plus more bonuses regardless if they can walk or not. The bonus is still there. ~BigShotFancyMan talk 11:59, 30 September 2019 (MDT)
- Ok, first of all, it's not 50 feet, it's 30. Ya know, the base speed for a truckload of different races? What does it matter if that 30 feet is in the air? Second, Yanied, If you'd like to correct my grammar, go ahead. Just know that you'll be taking a lot of interesting areas out of my pages. Love ya both! <3 Flamestarter (talk) 14:48, 30 September 2019 (MDT)Flamestarter
- Ok... so I edited and added the 5e language on what I know how to word. There are things I'm still not sure about, like the cores. I did not alter the speeds but I tamped down unarmed strikes dice where it got too far (superseding a monk). Eventually we will see the judgment on the flying speed. Some following suggestions:
- Include the cores and their effects under the corresponding subraces, or make it a different subtitle altogether and reference them and their effects that way.
- Hover can be removed since it's just flying speed movement. Actual hover means being immune to difficult terrain and being knocked prone..
- Any size can be a mount for sizes sufficiently smaller. I am not sure how the T8-NK's trait will work but you may as well make it like a centaur maybe.
- Slinger from T8-NK also has me confuzzled because it sounds like it's just proficient in ranged improvised weapons.
- Frames confuse me now, but I assume they are the bodies which constitute the different subraces. In that case, the trait for frame and core swapping, as well as describing frames and cores, may need more detailing for a trait endemic to this race.
- That's about it for now. I included a small note about describing the subraces too, which I will leave to you, Flamestarter, since you know more about these than I.--Yanied (talk) 19:34, 30 September 2019 (MDT)
- Ok... so I edited and added the 5e language on what I know how to word. There are things I'm still not sure about, like the cores. I did not alter the speeds but I tamped down unarmed strikes dice where it got too far (superseding a monk). Eventually we will see the judgment on the flying speed. Some following suggestions:
- Ok, first of all, it's not 50 feet, it's 30. Ya know, the base speed for a truckload of different races? What does it matter if that 30 feet is in the air? Second, Yanied, If you'd like to correct my grammar, go ahead. Just know that you'll be taking a lot of interesting areas out of my pages. Love ya both! <3 Flamestarter (talk) 14:48, 30 September 2019 (MDT)Flamestarter
←Reverted indentation to one colon
- It matters because flying avoids obstacles. The PCs have to cross a gorge, a pit, etc to reach a goal. Rather than figure out a puzzle or make skill checks, play the game, the flyer just flies right over. A 100 ft tower has an evil bad guy at the top you gotta defeat but first you have to scale the wall or fight the minions as you travel up the different floors. Not a flyer. Nope! Just moezey on up. In combat, when enemies aren't quite flying at low level or their ranged attacks are long enough or even strong, the flyer makes a nice spot in the air and shoots. There are DM things to be done to combat this annoying quality but the common approach is no fliers.
- My personal thoughts are there isn't an issue. I've been trying to explain the nugget of information that is on flying since there is lacking of seeing its strength on a character. The subrace gets flying and a natural attack. 120 ft once I can live with. ~BigShotFancyMan talk 07:35, 1 October 2019 (MDT)
- Yeah, and ways to combat it usually mean giving enemies range or siccing ranged enemies on players, or making consequences nigh horrific for those who dare use their flying to leave the group. But these methods are not for all DMs and so flying races are discouraged, even if it may be "balanced" score-wise (cough cough Lati race) --Yanied (talk) 09:23, 1 October 2019 (MDT)
- Thank you for your concerns. Unfortunately, if I remove the FL1-R, there is a chance I could get attacked by a fan of ReCore saying something like "you missed one! Put in the FL1-R!" and we'd be right back here. Flamestarter (talk) 03:40, 12 October 2019 (MDT)Flamestarter
- Yeah, and ways to combat it usually mean giving enemies range or siccing ranged enemies on players, or making consequences nigh horrific for those who dare use their flying to leave the group. But these methods are not for all DMs and so flying races are discouraged, even if it may be "balanced" score-wise (cough cough Lati race) --Yanied (talk) 09:23, 1 October 2019 (MDT)
Thoughts[edit]
Yanied hit the big points I'd say. traits are mechanically and so they must interact with the rules of the game. Core Personality, how does this work? What is a core? How does the core work? There are other core-like races on the wiki, and defining how your core race with function will help progress this article. ~BigShotFancyMan talk 09:43, 25 September 2019 (MDT)
On Frames[edit]
So, are frames specific to a campaign setting? I can't imagine corebots all over a fantasy setting unless they were somehow incorporated as mechanical constructs like the warforged. Can they use the chassis of any mechanical being in that case?--Yanied (talk) 19:32, 8 October 2019 (MDT)
- Actually, I haven't thought about that. But I'd say either no or if the DM is willing, there could be something SIMILAR to the frames that your body could be made of and that could be swapped out for another. I would handle it like this: The dwarves have been experimenting with different created monsters like the flying sword or the shield guardian and made a corebot frame. The elves made the core and collaborated with the dwarves and made your character. Yes, this option doesn't leave much room for other frames, but a clever DM could have an inactive frame somewhere for your character. Really, that question depends on your personal preference and DM willingness. Flamestarter (talk) 03:40, 12 October 2019 (MDT)Flamestarter