Talk:Copromancer (5e Class)

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Creator's Intent[edit]

Inspired by https://www.youtube.com/watch?v=WA5bq29-Xis
The Copromancer's Stench was in part inspired by the Smell of Foul Ole Ron, from Terry Pratchett's Discworld.
Possibly intended to poke fun at the existence of various other -mancer-type classes on this wiki.

I hope all who read this class know not to take it too seriously in concept. I tried to keep it balanced, yet practical, yet humorous, and that's all that really matters. --ZarHakkar (talk) 04:26, 29 March 2018 (MDT)

Non-Standard Spell Slot Table[edit]

I do know how to make a non-standard amount of spell slots appear, but the only issue is that the spell slots per spell level row does not appear above the spell slots when this is done, and I don't know how to fix it since the 5e class template is so rigid. If this isn't too big an issue, I can get it done. Also, if you plan to use a non-standard amount of spell slots, may I suggest that the class possibly uses the Three-Quarters Spellcaster (5e Variant Rule)? I ask this because the class almost seems to fill this specific niche and it is somewhat more standard over gaining a random amount of extra spell slots over the 1/2 caster.--Blobby383b (talk) 21:40, 29 March 2018 (MDT)

Giving the class up to level 7 spell slots would be cool, if there were more level 7 spells that actually fit the theme of the class. The only one I can really see is Finger of Death. It would also require a rework of the class progression, and I'm not quite sure how to fit the extra spell slots in there without overlapping the class features and spell slots (which is something to be avoided looking at all the other vanilla classes). If anything, I'd keep this how it is and call it a two-thirds caster.
As for the class template and summary issue, perhaps we try to request someone with higher power in charge of these templates and pages to resolve the issue. --ZarHakkar (talk) 21:33, 31 March 2018 (MDT)
You are right about the class levels needing to be moved/changed to avoid giving you features at the same of as spell slot levels and I am not seeing too many 7th level spells that would fit the class either besides maybe symbol, so keeping the class the way it is should be fine.
As for making the summary appear on 5e Classes, I found another solution so all is good.--Blobby383b (talk) 02:12, 1 April 2018 (MDT)

24.197.235.122's revisions, reviewed[edit]

These are revisions made by an anonymous editor that I have reviewed and reverted on this page. They did not provide a summary of their many small edits, so I have here instead.
[24 September 2018] - removed the DC from a con save

This did nothing but make the article sloppier.

[24 September 2018] - changed armor from "none" to "all"

The copromancer class uses the wizard as a template for it's base stats. d6 Hit Die, staves, daggers, etc., no armor. I took a page from it for the very valid balance reasons. Also, you forgot a newline.

[24 September 2018] - removed a very necessary con save

A random disease every turn is way too much. You need to at least give players the chance to resist.

[25 September 2018] - changed the ability scores of the manure golem

Holy shit those stats. Again, like the wizard, I based the golem off of already existing D&D resources. Namely the Clay Golem and Flesh Golem. The stats I designed for the manure golem were intended to be in the middle of the two.

[25 September 2018] - changed manure golem size from "medium to large" to "gargantuan"

Har har giant poop golems. But, really, though? It's specified that a manure golem requires at least 140 pounds of material. I really don't see that creating something standing 32-64 feet tall, especially in a mere 8 hours of work.

[15:48, 25 September 2018] - changed movement speed from 25 to 65 feet

I mean, I get it. Giant poop golems have long strides. Let your imagination run wild, kid.

[25 September 2018] - added initial resistance to acid, and eventual immunity to acid and poison

Unfortunately, acid resistance just doesn't fit here. Sure, you could make the argument of stomach acid, but... this is a COPROmancer. Look up the prefix if you don't know what I'm talking about. Heck, I was hesitant about putting poison up there when I first created it. And besides, this is just making a decent class necessarily bloated and overpowered.

[25 September 2018‎] - replaced stench disease save dc with a scaling dc

Again, just making an already decently powerful class unnecessarily more powerful.

--ZarHakkar (talk) 06:44, 26 September 2018 (MDT)

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