Talk:Combat Armor, Rifle (5e Equipment)
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balancing[edit]
not entirely sure of this one. used Type III BPV and Assault Rifle templates for it. given an average of 12 damage coming out of an Assault Rifle, it should blunt the damage pretty good! against pistol caliber bullets you basically have about a 50% chance to negate the attack altogether, though maybe I need to reduce the health. honestly, probably should.
yeah. maybe like 50 health for the whole set, and make the armor plates take damage with the person. like, if you eat 12 damage, the armor eats 12 damage as well, even though it subtracted six. individually, the chest might need to be like 25, and arms like 10 or something.
you really should not soak like ten attack rounds worth of small arms. or maybe you should? dunno, how much hero do you want in your game? definitely should reduce it down though, I think.