Talk:Clockwork (3.5e Template)

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There should be some rules about repairing here. Something like:

Clockwork constructs are, in effect, machines, and can be repaired to working condition even when completely incapacitated. They are destroyed when their HP is reduced to the negative of their max HP( e.g. -30HP for a golem whose max HP is 30), instead of zero; before that point, they can still be repaired as per normal, and if this raises their HP above 0, they return to functioning order as if resurrected.

This just makes sense given their nature, and more importantly, makes for a better basis for a player-controllable construct template (think a "soul-imbued" clockwork construct), something I'd like to work on.Roothorick 03:12, 14 June 2009 (MDT)

Hmm, this does make sense. Unlike a normal golem who is traditionally one-piece, a clockwork could literally "fall apart" and still be pieced back together. I shall make note of this. -- Eiji 14:13, 14 June 2009 (MDT)