Talk:Cloak of the Innocuous (5e Equipment)

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I'm still wondering about how this works. Let me use the ooze example again: you're in the dungeon and you come across a gray ooze. It makes a DC 10 Wisdom (Perception) check. If it fails this (which is likely), it perceives you as "unimportant and beneath notice", so it doesn't notice you and will ignore you. But the ooze wouldn't care that you are "unimportant", it's mindless, it attacks everything it comes across. Maybe this should be restricted to only working on humanoids? But also, would this cloak let you walk past the orc guard who has been told to let no-one into the dungeon entrance? Does that count as an "obvious" action? Marasmusine (talk) 01:54, 20 June 2015 (MDT)

I think you're sticking too close to a more human definition of "unimportant," here's an allegory; the city I live in has multiple historic sites, tourists spend days looking at them, but to me they're just scenery, I ignore them and just keep going. A creature observing something as "unimportant" would be seeing it as you would see an ordinary stone on a path, they just wouldn't register its existence as worth paying any attention to and continue on with what they were doing, this applies to anything that can perceive and react (although it might make sense to have it not affect constructs and other creatures unaffected by similar magic). And I figure "obvious" would be up to the DM's discretion based on the situation, they could shift the DC to represent a more alert creature for example. But yes, yes it could. Lemiel14n3 (talk) 21:18, 21 June 2015 (MDT)

So mechanically its like being invisible? Marasmusine (talk) 02:06, 22 June 2015 (MDT)
Yeah, just with more opportunities to get caught. Lemiel14n3 (talk) 11:45, 22 June 2015 (MDT)

like a perception filter from doctor who

Article Spotlight[edit]

This item is an interesting attempt to bring in an underutilized mechanic that you see in other systems like Shadowrun. When it comes to world notoriety/fame, the charisma score only shows a portion of the picture. Presence is something else. And this cloak sort of touches on that. This is essentially equivalent to something like the "bland" positive quality in SR. The mechanic for this item does the best it can without adding anything additional to base skill checks, which makes this feel a bit basic, unfortunately. Still, I appreciate that kind of world/narrative-based design for something that's not just a powerful weapon or spell-granting jewelry. Cheers. --Yanied (talk) 15:29, 12 March 2024 (MDT)