Talk:Circle of Twilight, Variant (5e Subclass)
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At least one part of this subclass is overpowered like Moon Druid, but I can't figure out which. I think it's a combo of things really. --Supersmily5 (talk) 13:42, 4 June 2020 (MDT)
I figured it out. Making the extra damage in Reaper Form doubled if you have advantage on the attack effectively gives you sneak attack but better because you still do half if you don't have advantage. Instead, I removed it entirely, 4d6 is the extra damage cap now. --Supersmily5 (talk) 15:00, 4 June 2020 (MDT)
I'm tempted to change it so it doesn't deal with creature types at all, since general powers beat specific powers. Hmm... --Supersmily5 (talk) 15:32, 4 June 2020 (MDT)
Okay... Now I'm done. Until someone tells me how OP this is at least. --Supersmily5 (talk) 15:56, 4 June 2020 (MDT)
One more bit I needed to add for spells used as part of Reaper Form. They end when Reaper Form ends unless they would end earlier. This only marginally improves an unintentional power I didn't realize the subclass has: At level 20 you have unlimited Wild Shapes, and since you get a free spell buff on yourself when you use Reaper Form, that means unlimited access to spells you cast on yourself. I don't know, I kind of like it, but it definitely at least SOUNDS like it rivals Moon Druid for most busted subclass. --Supersmily5 (talk) 18:57, 6 July 2020 (MDT)
Oh god. I just realized that Shapechange can be used with Reaper Form as a free spell. Even I'm not dumb enough to allow that. I'm nerfing it. That's a shame, I really liked the idea of a free spell buff during Reaper Form, but unlimited Wild Shape at level 20 just makes it sooo hard to deal with. --Supersmily5 (talk) 19:35, 6 July 2020 (MDT)
Okay, well here we are again. An anonymous user decided to heavily alter the Keeper of the Threshold feature, completely changing what it's capable of to a very useless and redundant AC buff and extra attack. Given that neither of these additions are necessary since you know Green-Flame Blade and can use your Druid light/medium armor proficiencies with this form, I'm wondering why the change was made in the first place? If you have a good reason for the change, I'm willing to hear you out on here. If you can help me make sense of this, I'll consider making the change. As for the altered expanded spell list, the spells on here were chosen specifically to give more options for reaper form without breaking away from magic that could potentially be naturally cast. Summoning demons doesn't really fit that MO. I didn't make an evil Druid subclass here, only an undead-killing one. That's more often an act of good than evil, though this could be used to better deal with them in other ways as well. In either case, it doesn't seem to understand the logic and lore of this subclass. I'd recommend taking a look at the Unearthed Arcana for the Circle of Twilight Druid. That's what this subclass is based on. I'd link it here, but I don't know if I'm allowed to do that. --Supersmily5 (talk) 10:59, 8 August 2020 (MDT)
Finally, the creature type modification is important because when you wild shape your creature type becomes a beast, making you unable to be affected by spells and effects that target humanoids, meaning this change parallels that change, and the size change is based off other characters in fiction that can transform into terrifying "reaper-like" characters. More often than not, they big. The claws are superfluous however, and might be changed to accommodate a teleport or something. I kind of do like that idea, but since you get a flying speed it conflicts with the existing power set. More than likely, it'd be better to make a different attacking buff. --Supersmily5 (talk) 11:05, 8 August 2020 (MDT)
Without a reply asking why you want to make the changes you want to make, I will keep reverting the page to its previous state. Please acknowledge the above and give me a good reason why you want to make changes before you do so. --Supersmily5 (talk) 10:28, 13 August 2020 (MDT)
Version 2![edit]
Finally got my second wind for making this good. The Monstrous Form feature needed a bit of work, so I replaced being able to cast green-flame blade with unarmed strikes with the current feature, and moved the increased carrying capacity to the enlarging effect. I feel like the talons should also grant some kind of help balancing, maybe being immune to prone effects, but it already does so much I don't know if I'd want to add it. --Supersmily5 (talk) 10:45, 18 October 2020 (MDT)
Version 3![edit]
Decided to upgrade Keeper of the Threshold to let you cast a spell on yourself without any components, effectively ensuring you aren't counterspelled. I also upgraded Monstrous Form finally from an unarmed strike you're not likely to use to an extra attack when you use spells that make use of attacks. Usually, for most of these it's always a bad idea to use them because you have to be close, so if there's any way you can make spell attacks from a range or any wherein the extra potential damage is way too high this might need nerfing in the future. I'll keep an eye out for anyone calling it out. It's not more powerful than Sorcerer/Warlock multiclassing, but it gets close I'd think. At level 20 it could be a bigger problem since you can do it as often as you'd like. --Supersmily5 (talk) 12:04, 3 November 2020 (MST)
Went ahead and changed it to giving you a bonus action attack instead, because otherwise it'd be too powerful. The level 20 unlimited wild shape thing messes with balance so much it's getting annoying. --Supersmily5 (talk) 21:02, 3 November 2020 (MST)
I've cracked the code. By making the crit rate your bonus instead of an extra attack, it keeps it more bounded while still making for a decent improvement at level 20. And as a bonus it's a minor enough benefit to allow for other minor benefits as a result of having da claws. This is how I'll leave it for now unless someone points out something wrong with it. --Supersmily5 (talk) 21:20, 3 November 2020 (MST)