Talk:Chrisanthor (5e Race)

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I wanna know how to balanced this race.

From the looks of it, it could use a bit of a brush up. Firstly, you might want to use the race trait template, since that makes things a lot easier to use. Here it is.
  • ASI is +3. Standard, that's fine
  • Size and speed are fine.
  • Magical absorption has that wording flaw of "once per long rest". See how races like Volo's lizardfolk word their hungry jaws. You see the recharge clause at the end. IT's worded so to avoid the misinterpretation that you can stack these uses up thru long rests (or something). Aside from that, this trait is very strong and versatile, as it grants a free spell of NO RESTRICTED level (save your own spell levels) from some dead spellcaster you find. This part needs to be fleshed out a bit to define and restrict also what monsters you can even take magic from. Also, because this allows for unlimited casting (no spell slot req), this is highly abusable. Suggestion is just to give a set spell list to pick from when you us this trait, and have it all be cantrips.
  • Flower comm gives message, which is a nifty cantrip. That's fine if not for the thing above. Adds to the overpowered-ness
  • Natural resilience is same as flower comm. Good to have, not crazy on its own.
  • Nature's ward just buffs the power of this race at a later level, which just adds to the overpowered-ness. If not for magical absorption, though, going from a cantrip message and then to entangle at 3rd level is decently balanced.
  • Vulnerabilities and cold sensitivity come off as attempts to falsely balance this class by giving it weaknesses to fire and cold. This is a tactic from the older editions, but it is not encouraged in 5e.
In short, I think this race would be fine without magical absorption and the vulnerabilities. If that is a must-have to highlight the race uniqueness, it needs to be heavily restricted and pared down because the current state would be havoc to deal with. Like, what if you find a magical creature that isn't a spellcaster and absorb its magic? What spell do you get then? Also, what if they have a 3rd level spell on their list and you just use that without spell slots just because you have the slot level? That could be fireball spam for 24 hours since you don't need to actually use any slots! Keep in mind that monster spellcasters also don't have class spell lists like players. Otherwise, though, magic plant people is kind of nice. Absorption theme reminds me of the Alraune (5e Race)--Yanied (talk) 09:29, 26 March 2024 (MDT)