Talk:Brute (5e Class)

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I hope this helped I'm trying and this is only my second thing g I've made so thanks for the stuff I've messed up on it definitely helped a lot and feel free to change stuff cause it needs help because this is still a work in progress.

I'm a massive fan of this class. I'm not an expert on balance, but I don't see anything remarkably overpowered. I just have 2 questions, though: Do you know all of the brutalities at once, instead of needing to learn them and having a limited number like Warlock Invocations, and would you be able to use brutalities if your die would be reduced to below 0, like using Enraged Scream while your die is a d6 or less?

- Nugget09

Sup! I'm glad you are enjoying it! You know all the brutalities, but you only gain them at their respective levels: for example, you only learn Berserk Fury when you reach the 13th level as a Brute. Now, for the second question, if your Brutality Die is reduced to 0, you can't use it again until you finish a long rest. So, in the example given, to use Enraged Scream as a 9th level Brute, your Brutality Die should be at least a d8 so it can be reduced three sizes (d6 > d4 > 0) and can't use Brutality features again until the die is replenished, which will happen after a long rest, or after you use some Brute features thar replenish it. Hope this clarifies it! Anastacio (talk) 07:39, 2 May 2023 (MDT)

Thank you for the clarification, that really helped. Actually, would you mind if I looked through and gave a little feedback?

- Nugget09

Not at all. This is the nature of the wiki, feel free to do it! Anastacio (talk) 07:16, 3 May 2023 (MDT)

Ok, so I've been scanning around, and there are a couple of points where you specify that, when rolling the fury die, you use your current die size if it has been reduced by a brutality, instead of your normal maximum. In other places, however, like the first level fury features, there is no such specification. The idea of having options that you can always use even when your fury die has been depleted is something I really like, but clarification might be needed. Speaking of the 1st level features, only Toughened Hide says it's action cost. If they're all no action like I suspect, it would be best to say so, and also if there is a limit to the number you can do in one turn.

I'm going to be frank with you: scrap or rework Brutal Critical. It's super fun to land a crit, but it doesn't do much of anything on Barbarian, who basically always has advantage on attacks from level 2 onward, and Brute has even fewer chances to receive advantage. You should change it so that at each level where you gain an additional crit die, you instead increase your maximum rage point cap by 1. It also coincides with your increasing proficiency bonus, so basically you gain max fury twice as fast in the later levels. You could also add in something like increasing your crit range at the cost of fury, but I feel like that would kind of overshadow the other fury options, and it doesn't really fit in terms of flavor that these hulking beasts become better at precise, surgical strikes as they become stronger.

This really got me worried when I was rereading this; for the 11th level subclass features, you can, when rolling for a specific 1st level Fury option, as well as the subclasses unique fury option if it has one, use a d8 if it's been reduced to a d6 or d4, and even use a d6 if it's been fully depleted. Maybe I'm an idiot, but when I saw that I kind of forgot that fury points were a thing and got worried that a level 11 Sacrifice Brute could just use an action every turn to heal for forever. Saying at the end of each of the level 11s something like "Using these features still cost fury points as normal." would help.