Talk:Bone Breaker (5e Class)

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Bonus Feat. Why do so many people have this as a feature, even though the class building advice says to not do that? Also, this seems almost identical to the monk. You could play a monk, just with different motives and styles, and be almost just like this. —The preceding unsigned comment was added by 73.26.149.55 (talkcontribs) . Please sign your posts.

Also, it doesn't understand damage and attack roll scaling. "+6 to hit, -3 to damage" is not the equivalent of "+6 to damage, -3 to hit". A +6 to attack is a huge bonus for a trivial damage penalty.

And there's this gem: "gain 10+Cons modifier health when low on health". Marasmusine (talk) 08:02, 8 March 2017 (UTC)

Tried to fix the issues on balancing. Changed second wind to more like the fighter but with a little more nerfs, since healing on this class would be broken on my opinion. Changed the Special Strikes to something more balanced AND fun. My two cents is that this class is diferent from the monk enough to be here. I believe the modifications should suffice and be enough to remove the templete. 2804:7F4:C380:4C83:0:0:0:1 07:55, 17 March 2017 (UTC)

Thanks for taking a look at this, I'll review it again later. Marasmusine (talk) 08:37, 17 March 2017 (UTC)
Still lots of problems. Look at the wording for Skilled Strikes. "Your attack becomes a desavantage."; "Advantage to your accuracy"; DC not calculated correctly; at-will stun effect with no duration. Marasmusine (talk) 10:34, 17 March 2017 (UTC)

Working on the wording and durations and seeing what I can improve. Does that last feature at level 20 bothers anyone else? I am thinking of changing that weird feature to something similar but temporary. like, "a boost of +x to the modifiers of one or more atributes for 1 minute" something between those lines. also, Should the dc be calculated like spell dc? (8+Atribute+Proficiency) 2804:7F4:C380:4C83:0:0:0:1 17:05, 17 March 2017 (UTC) ;

I would also appreciate some help with a better wording on the advantage and etc, for future references. 2804:7F4:C380:4C83:0:0:0:1 17:14, 17 March 2017 (UTC)
Removed the tag as all conplaints were adressed and no new ones were made. fell free to add it again if nescessary.

Revisiting[edit]

Couple of things that need to change:

  • Skilled strikes. I don't like it. The specific's between kicking and punching is silly. The damage for kicking is pretty boring, but also on the nose. Overall it can easily be dropped if the rest of the class provides a lot of bonus damage. And the to-hit bonus for punching is over the top and completely shatters the bound accuracy model. At most this needs to come down to a +3 value, but would be much safer at a +2 flat bonus.
  • Stances: These are a little odd, but I get the idea behind them. Some wording tweaks for clarification have been made already, but the stance of the Bear needs work. Overall, the cost of an action to initiate is alright, but the Bear stance's bonus action requirement feels clunky.
  • Stance of deflection is the monks deflect arrows feature without a resource cost. That doesn't sit well. But the duration of stances is unspecified and rears its troublesome head here as well.
  • Stunning Stance: Not just no, but hell no. It ranges from useless to god-like depending on how stances function. Being able to stun-lock one or more targets a turn is just way too much, especially because once again, there isn't a resource tied to it. There's no out for the target, they can't become immune and will most often just be knocked prone and then pummeled to death. Not to mention the saving throw required every hit causing the table speed to slow down to a crawl.
  • Quicken stance seems like it is just late, like an unfinished piece of the original stance feature. Recombine it with the stance function, fix the stances to fit accordingly and make something better for 10th level.
  • Stance of redirection is cool and thematic, but also troublesome with it's unlimited use in damage redirection. Could just benefit from a some major tweaks.
  • Archetypes: Start off really boring and not worth it and then immediately just rocket into the ridiculous. I think the only one really worth trying to salvage pieces from is the Kick Constable.

The class itself feels like a failed attempt to make a strength based monk, or a monk-like barbarian. With traces of the former. Overall its a lackluster uninspired number crunch that doesn't offer the player any interaction outside of combat. And the few features that are included span from confusing and trivial to absurd and game breaking. If the designer really needs inspiration, take a look at some of the pugilist class attempts out there and put a more barbarian edge on it.--Gr7mm Bobb (talk) 21:41, 8 April 2019 (MDT)

I added {{needsbalance}} based on these comments Gr7mm Bobb. That way if things aren't addressed we can move forward with the page. ~ BigShotFancyMan 06:42, 9 April 2019 (MDT)
Appreciate it bud, realizing now I probably should have done that exact thing... I'll just have to remember to do better next time I guess.--Gr7mm Bobb (talk) 17:02, 9 April 2019 (MDT)
pssh no sweat. I got 'chu boo boo ~ BigShotFancyMan 07:02, 10 April 2019 (MDT)
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