Talk:Boatman of Styx (3.5e Prestige Class)
From D&D Wiki
I'm not going to rate this class, but, I think it's really cool. I don't see how you'd use it in a adventure not involving The River Styx, but I guess that means I should read The Tome of Fiends. ;) —The preceding unsigned comment was added by CelticHippie (talk • contribs) 16:09, 14 December 2009 (MST). Please sign your posts.
Power - 4/5 I give this class a 4 out of 5 because it is a powerful class but he can be a not powerful class on what the DM says the river styx does do to people, or if he or she has one in they world Wording - 5 /5 I give this class a 5 out of 5 because it is easy to understand --Some-call-me-bob 21:11, 29 July 2010 (UTC)
Flavor - 5/5 I give this class a 5 out of 5 because you don't class like this too much it is refreshing to see something like this --Some-call-me-bob 21:11, 29 July 2010 (UTC)
I know the page gives you powers to make your tears and kisses act as if they were water from the river styx. After a bit of hunting, I ended up finding this, on page 86 of the Manual of the Planes: "Those who taste or touch [the river styx'] water must make a Fortitude saving throw (DC 17) or suffer total amnesia. Treat the victim as if feebleminded (as the feeblemind spell). Even those who make their saves lose all memory of the events of the last eight hours. Prepared spells remain in memory, although the victim might not realize they're prepared." This is the only source I found that has mechanical rules for the River Styx, but I'm sure others exist. I'm not sure if this is what Frank and K had in mind when writing this class, or if they wrote their own effects somewhere else. --Badger 23:24, 29 July 2010 (UTC)
- I'm fairly sure that's it. I didn't know about the Feeblemind. I've already assumed they lose a day on a failed save from an effect like that. It would require actual immersion in the Styx to wipe your mind. --Genowhirl 02:08, 1 August 2010 (UTC)