Talk:Blademaster, Stance and Combo (5e Class)

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I feel that the Blademanship at second level is clunky and doesn't really fit. My suggestion would be to replace it with stances that have effects which help outside of battle, advantage when climbing or something like that. Discipline and Flow also doesn't need to gain proficiency in dexterity saving throws, it is a full improvement without it. --Quininine (talk) 16:32, 13 January 2018 (MST)

Perhaps Blademanship could be replaced with a Fighting Style feature? The options would be: Great Weapon Fighting, Two-Weapon Fighting, Dueling, and Defense. Randomninjasniper (talk) 15:44, 25 June 2018 (MDT)

I really like this concept! If it's chill with the OP, I'd like to make a variant of this class (either a standalone or a fighter subclass)! --TheStoryEnthusiast (talk) 17:29, 13 November 2018 (MST)

What would the variant class entail? I'm fine with you stealing the concept (And I'm the only person who had edited this 'recently,' so I guess I am the OP), but I want to know whether the variant would be an improvement/alteration of the class, or an entirely different way of building it? Randomninjasniper (talk) 04:49, 14 November 2018 (MST)
Ah, you must be mistaken. You see, I called for the OP. That means the original poster, which in this case is Kalebbro. You see, it's rude to take credit for other people's work, even if you reworded a feature or two (after all, you are not the only recent editor: anonymous user 177.207.33.234 has edited more than you in the past 4 months). I hope this clears things up, or was there anything else I could help you with? --TheStoryEnthusiast (talk) 13:40, 14 November 2018 (MST)
My apologies. I assumed OP meant operator. I'm not very fluent in internet abbreviation. I never meant to steal the class. I see myself as a caretaker of a class that Kalebbro seems to have left at the moment. If/When he returns, I will defer to him concerning his intellectual property.
As for the anonymous user, I don't see how 177.207.33.324 has edited more than me. By my count, I have edited on six occasions while the anonymous user has only edited two. (I'm not trying to be high and mighty, I am just confused by your comments). As for asking the OP, I would recommend trying to contact him directly.
I don't mean any hostility by these comments, as I simply meant to state my views. Randomninjasniper (talk) 15:35, 14 November 2018 (MST)

Notes on 17th level archetype feature changes[edit]

I have some problems with the current final features of each archetype. For one thing, they seem to magical. This class is a martial one, where the character's study and practice mastering the art of the blade. This would not lead to abilities like Turtle Destruction Wave, or Crescent Moon Claw, which are undeniably magical. In addition, these finishers, which should be comparable to the paladin's 20th level features, which are usable once between long rests, these finishers would only be available in rare battles. I've done the math, which can be found here, and assuming optimized stats, the average monster of a CR equal to the character's level (pg. 274 of the DMG), a character wielding two weapons, and no other finishers being used, these finishers would be available for use after 8 rounds of combat. Given that most combat lasts 3-5 rounds, these finishers would see little use. So, my objective with my changes to the 17th level finishers (as well as the Discipline and Flow change) is to allow greater use of finishers, especially high-level ones. I am also making the finishers less magical.

OP here[edit]

I'm not really all that good with formatting//etiquette//syntax and usage of this site and the "talk" feature so sorry in advance.

Sorry for posting this and then kinda bailing on it. Love to see other people were interested in it enough to keep tweaking it. Feel free to edit or use this any way you want, just don't sell it. lol

-KalebBro

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