Talk:Anti-Magic Champion (5e Feat)

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I'm concerned about the power level of this feat.

  • It gives you proficiency in all saving throws, which, since the Resilient feat is considered a "half feat," makes the first bullet point alone worth about 2 feats.
  • The feat also grants you universal advantage on saves against magic. The Mage Slayer feat, among other things, also grants you advantage on saving throws against spells, but only if the caster is in an adjacent square. I would also consider this second bullet point powerful enough to be a feat in its own right, at the very least.
  • You also get resistance to all damage from spells. I'm not aware of any feat that grants you resistance to even a single damage type, so I unfortunately don't have a good yardstick to measure this with, but consider that the Ancients Paladin gets this as a class feature at 7th level, and that feature is considered one of, if not the strongest class feature in the game.
  • The fourth bullet point is basically a better version of the monk and rogue's Evasion. I don't take as much of an issue with this one, but it does give a bit less incentive for a monk or rogue to take this feat (though they probably will anyway, given how ridiculous the rest of the feat is).

This feat greatly breaks the bounds of what should be granted from a 5e feat, and a concerted effort will need to be made to bring this to a reasonable power level. I would also recommend you read the 5e Feat Design Guide. — Geodude671 Chatmod.png (talk | contribs | email)‎ . . 12:39, 11 March 2018 (MDT)

I have taken the liberty to change this feat a little so that the advantage on all spell saves is a little weaker i think the magic evasion feture is a bit strong but i think it just needs a little tweak.--Erlek Thunder weaver (talk) 05:50, 31 May 2018 (MDT)

The first point basically made it so you would always have advantage on saving throws from magic as long as you use your reaction, which while nice, was still too powerful. As for the magic evasion feature, that was basically changed to magic version of Evasion as the feat was already quite strong. With these changes the feat should hopefully be more balanced.--Blobby383b (talk) 17:44, 31 May 2018 (MDT)

Look, another rewrite! I've tried a different approach since I'm not comfortable with the player requiring to be active (with a reaction) on a passive effect (making a saving throw). Instead, you just flat out get the advantage against low level spells. Marasmusine (talk) 08:56, 16 March 2019 (MDT)

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