Talk:Alchemical Gunslinger (3.5e Class)
there doesnt really seem to be any alchemical like substance in the class, besides for the gun powder used in the bullets. if you added an ability to enhance your bullets with some alchemical properties then i think it would be a better class. By alchemical properties i mean tangle foot bags, thunderstones, alchemist fire, holy water, etc....
Rating[edit]
Power - 5/5 I give this class a 5 out of 5 because it has powerful long range combat capabilities however can still be countered and has weak points making it balance out. --Vrail 04:56, 2 May 2010 (UTC)
Wording - 4/5 I give this class a 4 out of 5 because in a number of places you reffer to the Alchemical Gunslinger as a hexagunner, which it isn't. However otherwise it easy an aesy read and their arn't any typo's that I spotted, good job. --Vrail 04:56, 2 May 2010 (UTC)
Formatting - 4/5 I give this class a 4 out of 5 because One of the links for his 20th level ability is blank. Also, this is very minor except it doesn't have anything under the completion part in the top box. --Vrail 04:56, 2 May 2010 (UTC)
Flavor - 4/5 I give this class a 4 out of 5 because it is a good idea and a nice innovation on the hexagunner, however it is not very original. --Vrail 04:56, 2 May 2010 (UTC)
Rating[edit]
Power - 5/5 I give this class a 5 out of 5 because I saw multiple concessions made, that agruably are a bit undone by the higher level skills but all in all I see a very fair, maaaaybe even slightly underpowered class I cannot find strange combinations or simply overpowered skills anywhere, definite go by me as a DM, well done. --Crashpilot 12:37, 25 February 2011 (MST)
Wording - 4/5 I give this class a 4 out of 5 because I never give low wording unless it becomes chinese, english is not everyones mother tongue --Crashpilot 12:37, 25 February 2011 (MST)
Formatting - 4/5 I give this class a 4 out of 5 because you clearly used the template and that makes for easy to understand classes. --Crashpilot 12:37, 25 February 2011 (MST)
Flavor - 4/5 I give this class a 4 out of 5 because eventhough there is little fluffyness I understood that this is a second attempt on an already existing class, on the other hand there is no crime in letting a player think of his own story. --Crashpilot 12:37, 25 February 2011 (MST)