Talk:Abhorrent Mutation (5e Feat)

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I'm interested in starting an environment or campaign development of "Sunken Rlyeh.” I’m contacting you because you have in the past created Lovecraft/Cthulhu-related material, or otherwise indicated some interest in the topic; so I’m hopeful that you would be interested in supporting and participating in this development effort.

I have developed some ideas about the nature of this underwater city, its inhabitants, and some special rules pertaining to interactions and the city's non-Euclidean geometry. I've also made some encounter tables and a table of city locations/structures. The concept is that below the surface of a prime material ocean, at the point farthest from any surface landmass, is a gate to the Elemental Plane of Water. On the other side of the gate is the city of Rlyeh, which sank and reformed itself as an underwater sphere. The sunken city is dark and sinister and slimy, and filled with many horrific denizens (but appropriate for the level of the adventuring party).

The encounter tables include one for the prime material ocean surface, a deep water table appropriate for either side of the gate area, and one for the city itself. The encounters include creatures from standard 5e material, as well as many D&D Wiki creatures.

I think that the effort could be successful even if contributions from multiple authors are contradictory, because… well, it’s Rlyeh. My notion is that there would be sub-categories like creatures/inhabitants, movement and vision/visability rules, geography (structures, distances, etc), encounters, traps, and the like. Any author could place relevant material in an existing category, or create a new one. I’m hopeful that any material deposited could be used with slight or no modification. Conflicting rules or other info could be optional and at the DM’s discretion, or only applicable in certain locations in the city, or whatever.

Please reply if you are interested in participating in this activity.

--Dain (talk) 20:33, 6 November 2020 (MST)

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