Talk:100 Adventure Ideas (DnD Other)
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Thoughts[edit]
What do you think? —The preceding unsigned comment was added by Palantini (talk • contribs) 23:13, 23 May 2008. Please sign your posts.
- Needs heavier descriptions. — OptimizationFanatic (talk|contrib) 17:41, 23 May 2008 (MDT)
- Some of these ideas are nice and could be exploited to their full potential, oh and don't worry you really don't bother me it a pleasure to look at your pages.--Lord Dhazriel 21:30, 26 May 2008 (MDT)
- So describe them better? Palantini 20:49, 27 May 2008 (MDT)
- You should focus on finishing the whole list, after you could expand them (by describing them). On another points they are ideas. Do as you like.--Lord Dhazriel 22:11, 27 May 2008 (MDT)
- Check The Big List of RPG plots , could be helpful--Angel Black 19:18, 29 May 2008 (MDT)
- Thanks —The preceding unsigned comment was added by Palantini (talk • contribs) 18:52, 1 June 2008. Please sign your posts.\
- I think it is better off vague. It lets the DM truly make it there own and make it fit in to there story. If it has to much detail it might make it difficult to work with.--Tisarugain 17:37, 15 September 2008 (MDT)
- yah I agree
Yes, little description allows the Dungeon Master to do what he wants with it. Oh, but you need more "start-off" adventures for when players just begin or are really low level.
I like your list. I like the lack of detail; just enough to jar the imagination without laying thing sout for DMs. I am starting a new world (actually, a plane in an existing world) and I was out of adventure ideas. I've done the Underdark thing, the Golem thing, the Undead thing, the Monster Hive thing (of many different monsters) and I was having a time of it coming up with adventures! This is really helpful. To express my gratitude and contribute, I've added a couple to the list. Thanks again to everyone who shared their ideas! -- From A Visitor