Taigore (5e Creature)

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Taigore[edit]

Large beast, neutral


Armor Class 13 (natural armour)
Hit Points 93 (11d10 + 33)
Speed 50 ft.


STR DEX CON INT WIS CHA
20 (+5) 15 (+2) 17 (+3) 5 (-3) 14 (+2) 9 (-1)

Skills Perception +5, Stealth +8
Proficiency Bonus +3
Senses darkvision 60 ft., passive Perception 15
Languages understands Common but can't speak it
Challenge 7 (2,900 XP)


Keen Smell. The taigore has advantage on Wisdom (Perception) checks that rely on smell.

Gore Charge. If the taigore moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the taigore can make one bite attack against it as a bonus action.

ACTIONS

Multiattack. The taigore makes two attacks: one with its bite and one with its gore.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.

Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 5) piercing damage.

Glaive Tail Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) slashing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

BONUS ACTIONS

Aggressive. The taigore moves up to its speed toward a hostile creature that it can see.

Blood Frenzy When the taigore reduces a creature to 0 hit points with a melee attack on its turn, the taigore moves up to half its speed and makes one melee attack.


Taigore.jpg

Taigore are fearsome beasts stolen from the wilds of Edenia by Outworld and used as war mounts by the rare few who are strong enough to bring these beasts to submission.

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