TV Man (Jujutsu Kaisen Supplement)

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TV man[edit]

Medium shikigami, unaligned


Armor Class 14 (natural armor)
Hit Points 39 (6d8 + 12)
Speed 20 ft.


STR DEX CON INT WIS CHA
18 (+4) 11 (+0) 17 (+3) 11 (+0) 12 (+1) 16 (+3)

Saving Throws Con +5
Skills Acrobatics +2, Intimidation +5, Investigation +2
Senses passive Perception 11
Languages
Challenge 4 (1,100 XP)


Cursed Energy. The TV Man has 10 cursed energy that it can use to fuel it's abilities. It regains all of it's cursed energy on a long rest

Cursed Energy Recovery. The TV Man regains 1 cursed energy at the beginning of it's turns.

Invisible Force. The TV Man is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see it.

TV. The TV Man is immune to any optical or audio attacks (flash bangs, sonic attacks, magic from eye contact/light, etc).

TV Light. At the beginning of it's turn after using it's TV Light feature, the TV Man may choose to keep emitting light, using the TV Light feature again for 1 cursed energy in a direction of it's choice. Whilst doing this it must maintain concentration as if it were concentrating on a spell and it's movement speed is reduced to 0 ft.

Magical Weapons. The TV Man's attacks are considered magical.

ACTIONS

Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage.

Knife. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) piercing damage.

TV Light (5 Cursed Energy.) The TV Man forces every creature within a 15 ft. cone in the direction it's looking to make a Charisma saving throw against it's Cursed DC (13 without modifications). This cone lasts until the beginning of the TV man's next turn and any creatures that enter it will also have to make the save. If a creature fails the save, they are paralyzed as long as they are in the cone.

If they fail the save by 5 or more the TV Man can control what they do on their turn, as long as they remain in the cone.

If they are wearing any form of eye protection, or there is something else that would block the light, they automatically pass the save.

BONUS ACTIONS

Teleport (1 Cursed Energy.) The TV man moves up to 40 ft. without provoking opportunity attacks.


Untitled-design-14.jpg
A basic shikigami based off a TV. [[1]]
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