Syrune (5e Equipment)

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Wondrous item, legendary (requires attunement by a non-lawful character)

Syrune is a silver pendant shaped like a crescent moon. Hanging in the middle of the crescent is a heart-shaped vessel with a glowing blue crystal inside of it. Syrune starts with 7 charges and regains 1d6+1 expended charges after every short rest.

Gift of Flight. You can use your bonus action and expend 1 charge to conjure a pair of spectral, bat-like wings, granting you a flying speed of 20 feet while not wearing heavy armor, or 50 feet while not wearing heavy or medium armor. The wings last for 1 hour or until you dismiss them as a bonus action. You fly this way if you are wearing heavy armor.

Heart of Ice. You have immunity to cold damage and vulnerability to fire damage. Additionally, whenever you are hit with an attack that deals cold damage, you can expend 1 charge to gain temporary hit points equal to the damage you take.

Freeze Solid. When you hit a creature with a weapon attack, you can expend a charge to deal an additional 1d10 cold damage. In addition, the target must succeed on a DC 16 Constitution saving throw or become encased in ice until the end of their next turn or until they take fire damage. While encased in ice, the target is petrified.

Armor of Verglas. As an action, you can expend a charge to cause ice crystals to spread across your clothing, armor, and skin. You gain 6d8 temporary hit points for a duration of 1 minute. While these temporary hit points remain, you gain a +1 bonus to AC, your movement speed is reduced by 10 feet, and you have resistance to bludgeoning, piercing and slashing damage from nonmagical weapons. If and when these temporary hit points are depleted before the duration expires, all creatures within 15 feet of you must succeed on a DC 16 Constitution saving throw. On a failed save, a target takes 2d6 piercing and 3d8 cold damage, and their speed is reduced by 10 feet until the start of your next turn. On a successful save, a target takes half the damage. Astral Manifestation Syrune can manifest in the material plane at will as an astral body. While in this form, she has all the stats and actions of a commoner save for her mental stats. She can cause her astral body to become invisible although this is ineffective against creatures with a wisdom score of 20 and above. She has incorporeal movement.

Spirit of Frost You may use your entire turn (action, movement action, and bonus action) to chant an incantation that only Syrune knows and take 10d4 cold damage. When you do, choose a space within 20 feet of you. At the start of your next turn, Syrune's Spirit appears in that space. She can be easily described as a 5'7", ethereal-looking, human woman with french braided sky-blue hair. She acts on your initiative, and you control her turn. Her AC is 16, she is a 20th level Draconic Bloodline Sorcerer of white dragon ancestry with 100 hit points, and her ability scores are as follows. Str: 10 (+0), Dex: 20 (+5), Con: 10 (+0), Int 12 (+1), Wis: 16 (+3), Cha: 28 (+9). She uses a staff to attack (+9 to hit, 2d6+4 cold damage). Syrune's Spirit is able to use the Gift of Flight,Freeze Solid Heart of Ice and Armor of Verglas abilities. She also has Ethereal Sight and Incorporeal Movement (see Ghost Stats for more information), as well as resistance to non-magical bludgeoning, piercing, and slashing damage. She has 4 first-level spell slots, 3 second-, third-, fourth-level and fifth-level spell slots, 2 sixth- and seventh-level spell slots, and 1 eighth- and ninth-level spell slot. Syrune stays for 1d20+10 minutes or until she is killed, at which point she retreats back into the earring. After she does, you cannot use this feature again for 1d3 days, and Syrune will not speak for the next 1d20+10 hours, during which time, you cannot benefit from any of this item's features.

Blanche's Spirit knows the following spells:

(Cantrips) Prestidigitation, Frost Ray, Frost Bite

(1st-Level) Frost Finger, Ice knife

(2nd-Level) Rime's Binding Ice

(3rd-Level) Dispel Magic

(4th-Level) Ice Storm

(5th-Level) Cone of Cold

(6th-Level) Wall of Ice, Investiture of Ice

Syrune has the Boon of the Fire Soul. However, instead of dealing fire damage, she deals cold damage.
Sentience. Syrune is a Chaotic Neutral sentient pendant. Intelligence 12 (+1), Wisdom 16 (+3), Charisma 28 (+9). Syrune has darkvision and hearing with a range of 60 ft. She can speak Common, Elvish, and Abyssal, as well as any languages her wearer knows. She can also communicate telepathically with her wearer.
Personality. Syrune is a quiet spirit in general. She answers most questions asked of her, but either deflects, dismisses, or outright ignores most personal questions. She also refuses to speak to lawful characters, as well as those who betray their own beliefs: as in, those whose alignment has shifted from good to evil, neutral to evil, good to neutral, or vice versa of any of the above. If her wearer's alignment shifts in such a way, there will be a conflict with her at the next dawn. No matter how many times she is asked, Syrune refuses to share anything more than a few details of her past. For one, she used to be a student of the great wizard Mordenkainen in a land known as Barovia. She thought he had died decades before herself, but when she was betrayed and killed, Mordenkainen came back and took her body back to Faerun, as well as that of an assassin unfamiliar to her. Mordenkainen then infused her spirit into her pendant, and another of his students infused the assassin's spirit into her rapier. Beyond that, Syrune won't share anything else.

SyrunePNG.png
A close look at Syrune.

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