Swordfighter (Xenoblade Chronicles Supplement)
Class Features
As a Swordfighter you gain the following class features.
- Hit Points
Hit Dice: 1d10 per Swordfighter level
Hit Points at 1st Level: 1d10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Swordfighter level after 1st
- Proficiencies
Armor: Light Armor, Medium Armor, Shields
Weapons: Simple Weapons considered swords, Martial Weapons considered swords
Tools: None
Saving Throws: Dexterity, Constitution
Skills: Choose two skills from Acrobatics, Athletics, History, Insight, Intimidation, Perception, Survival
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) a breastplate or (b) studded leather and a shield
- a martial melee weapon that is considered a sword
- (a) a dungeoneer's pack or (b) an explorer's pack
Level | Proficiency Bonus |
Features |
---|---|---|
1st | +2 | Sword Focus |
2nd | +2 | Swordfighter Path, Swordfighter Path feature |
3rd | +2 | Improved Critical |
4th | +2 | Ability Score Improvement, Swordfighter Path feature |
5th | +3 | Extra Attack |
6th | +3 | Swordfighter Path feature |
7th | +3 | Damage Maximization |
8th | +3 | Ability Score Improvement, Swordfighter Path feature |
9th | +4 | — |
10th | +4 | Swordfighter Path feature |
11th | +4 | Extra Attack(2) |
12th | +4 | Ability Score Improvement, Swordfighter Path feature |
13th | +5 | — |
14th | +5 | Swordfighter Path feature |
15th | +5 | — |
16th | +5 | Ability Score Improvement, Swordfighter Path feature |
17th | +6 | — |
18th | +6 | Swordfighter Path feature |
19th | +6 | Ability Score Improvement |
20th | +6 | Extra Attack(3) |
Sword Focus[edit]
Starting at 1st level, due to your focus on wielding the blade, you may now add your proficiency bonus twice when making an attack roll.
Swordfighter Path[edit]
At 2nd level, you are now able to select a pathway to guide your skills as a Swordfighter. The path you choose provides you features at level 2, then again at levels 4, 6, 8, 10, 12, 14, 16, 18, and 20.
Improved Critical[edit]
Upon reaching 3rd level, when rolling to hit for an attack using your sword, you score a critical hit upon rolling a natural 19 as well as a natural 20.
Ability Score Improvement[edit]
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Extra Attack[edit]
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.
Damage Maximization[edit]
Once you have reached 7th level, due to your impressive skill with the blade, you have learned to maximize the damage dealt using your sword, now adding an additional half of either your strength or dexterity modifiers to your damage rolls, rounded up.
Swordfighter Paths[edit]
The various different paths you may select to guide your skills as a Swordfighter.
Generalist Path[edit]
A Swordfighter that excels in dealing high damage and supporting the party at the same time. There are three features you gain upon choosing this path.
Turn Strike[edit]
Upon choosing the Generalist Path, you are now able to quickly spin in place, using the momentum to inflict far more damage than a normal swing of your sword. When attacking on your turn, you may choose to replace one melee weapon attack with Turn Strike. Upon landing a Turn Strike, you add two more damage dice to your roll, and the target is inflicted with Break. After landing a Turn Strike, you may not use it again for 1 minute afterward. You may only use this feature an amount of times equal to your proficiency bonus, with your remaining uses of this feature resetting after a long rest is completed.
Back Slash[edit]
As well as learning Turn Strike, you have also figured out how to maximize damage when approaching an enemy from behind. When attacking on your turn, you may choose to replace one melee weapon attack with Back Slash instead. Once this is done, any stat bonus that contributes to your to hit and damage rolls with this attack action are doubled. If you are specifically targeting a creature while they are facing away from you, or the area you are hitting could otherwise be considered the creature's "back", then you add another damage die to your roll, alongside the previously listed effects. After landing a Back Slash, you may not use it again for 1 minute afterward. You may only use this feature an amount of times equal to your proficiency bonus, with your remaining uses of this feature resetting after a short or long rest is completed.
Light Heal[edit]
Finally, alongside learning Turn Strike and Back Slash, as a bonus action, you are now able to manipulate the Ether around yourself to heal one target within a 60 ft. radius of yourself. You may also target yourself for Light Heal. Upon casting Light Heal, roll xd6 dice, "x" being equal to your proficiency bonus. The targeted creature now heals that many Hit Points, not being able to go beyond their maximum Hit Points. After using Light Heal, you may not use it again for 1 minute afterward. You may only use this feature an amount of times equal to your proficiency bonus, with your remaining uses of this feature resetting after a short or long rest is completed.
Slit Edge[edit]
After reaching 4th level, you have learned how to use your sword to stab the enemy to increase damage, temporarily lowering their defense as well when striking the opponent from the side. When attacking on your turn, you may choose to replace one melee weapon attack with Slit Edge instead. After Slit Edge hits, you may roll an additional damage die, and slashing damage is converted to piercing damage when applicable. Alongside that, when striking the target from its left or right, its AC is reduced by half of your proficiency bonus, rounded down, until the start of your next turn. After using Slit Edge, you may not use it again for 1 minute afterward. You may only use this feature an amount of times equal to your proficiency bonus, with your remaining uses of this feature resetting after a short or long rest is completed.
Stream Edge[edit]
Once you have reached 6th level, you have learned how to effectively attack a group of enemies at once with your blade. When attacking on your turn, you may choose to replace one melee weapon attack with Stream Edge instead. The attack is made in a 15 ft. horizontal line, centered in front of you. When Stream Edge successfully hits the target(s), Break is inflicted. After using Stream Edge, you may not use it again for 1 minute afterward. You may only use this feature an amount of times equal to your proficiency bonus, with your remaining uses of this feature resetting after a short or long rest is completed.
Shadow Eye[edit]
At 8th level, you have now learned how to use the Ether around yourself to mask your presence temporarily. Make a stealth check against all creatures within a 60-foot radius of yourself against their passive perceptions, doubling your roll. When a creature you have succeeded against attempts to make an attack action against you, they must roll with disadvantage when rolling to hit, or in the case of a saving throw, you roll with advantage. This lasts until the beginning of your next turn. After using Shadow Eye, you may not use it again for 1 minute afterward. You may only use this feature an amount of times equal to your proficiency bonus, with your remaining uses of this feature resetting after a short or long rest is completed.
Air Slash[edit]
Work in progress.
Shaker Edge[edit]
Work in progress.
Battle Soul[edit]
Work in progress.
Resilient Warrior[edit]
At 16th level, you have grown quite resilient as a Swordfighter, with your defense growing in quality a small amount. You now have a permanent +1 bonus to your AC.
Healing Wisdom[edit]
Alongside Resilient Warrior, at 16th level, your ability in healing your allies has increased. When casting Light Heal, you may now add your level in Swordfighter to the roll.
Element of Surprise[edit]
At 18th level, you have learned how to benefit even further from features involving attacking from behind. When using Back Slash, you now add your Swordfighter level in damage.
Ultimate Defense[edit]
Alongside Element of Surprise, at 18th level, you've learned how to protect yourself and your allies at once in battle. Whenever you or a targeted ally is not surprised and are in battle, they gain a +1 bonus to AC. This bonus targets you automatically, but for granting this +1 AC to your allies, you can only choose an amount equal to your proficiency bonus.
Immunization[edit]
You seem to be at the peak of your development as a warrior. At 20th level, you now can no longer have any stat reductions due to things such as diseases, spells with you as a target, and more. This feature is constantly active. You also do not receive vulnerabilities from spells or cursed magic items.
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