Swift Style (Shinobi World Supplement)

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Swift Style[edit]

This Kekkei Genkai is a combination of Wind and Lightning Style to enhance the user's physical abilities and speed. Users of this style are rare, but often legendary for their amazing speeds.

Hand Seal Jutsu[edit]

Superstorm

Cost: 22 Chakra

Range: 40 foot radius

Duration: Concentration, up to 1 minute.

As an action, you summon a super storm concentrated in a 40 foot radius that follows you for 1 minute.

Creatures of your choice inside the super storm have their movement speed halved and must roll a Constitution saving throw at the start of each turn they spend inside the super storm. On a failure, they suffer a level of exhaustion.

While this Jutsu is active, you can concentrate on both Surge and Swift Release: Superstorm and must roll the concentration saving throws independently of each other.


Typhoon Style: High Wind Destruction

Cost: 8 chakra

Range: 15 ft. wide, 60 ft. long line

Duration: 1 minute or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

Manipulating Swift Style chakra outside of your body instead of inside, you create a vortex of wind. For any creature that doesn't levels in the Path of the Assassin, this area is considered heavily obscured. You may end this effect as a bonus action to accelerate the storm, forcing every creature within the vortex to attempt a Constitution saving throw. On a failure, they take 2d8 magical slashing damage. On a success, they take half as much damage.


Typhoon Style: Severe Wind Destruction

Cost: 16 chakra

Range: 60 ft. radius

Duration: Concentration, up to 1 minute

Manipulating Swift Style chakra outside of your body instead of inside, you create a massive vortex. There is a 10 ft. radius hole at the center of this jutsu's range. For any creature that doesn't levels in the Path of the Assassin, this area is considered heavily obscured. At the end of each of your turns, every creature within the vortex to attempt a Constitution saving throw. On a failure, they take 2d8 magical slashing damage. On a success, they take half as much damage. If you move more than 5 ft. or take an action, bonus action, or reaction, you lose concentration on this jutsu.

Non-Hand Seal Jutsu[edit]

Basic Swift Style Technique

Range: Self

Cost: 3 chakra

Duration: 1 minute

As a bonus action, you can increase your movement speed by 30 feet.

You can also permanently use your Unarmored Movement feature while wearing armor.


Surge

Cost: 6 chakra

Duration: Concentration, up to 1 minute.

Your perception of the world slows down as lightning surges through your body, enhancing your processing speed.

Your speed doubles, and you gain an additional action and bonus action, +1 AC, and advantage on Dexterity saving throws. When using a feature with limited uses, casting a spell, or casting a jutsu that isn't a Swift Release jutsu using the action given by Surge, roll a Concentration check. On a failure, the technique fails and Surge ends. A wave of lethargy sweeps over you as soon as the Jutsu ends: you are unable to move or take any actions until the end of your next turn.


Shadowless Flight

Cost: 3 Chakra

This technique requires Surge to be active. You move at instantaneous speeds, rapidly striking your target at various angles while avoiding any opposition regardless of the target's speed or strength.

As an action, choose a target within melee range and roll 3d6. The target takes the result in damage of the same damage type as your chosen weapon (can be unarmed strike). This counts as an attack with your chosen weapon for the purposes of resistance and immunity's.


Unseen Passage

Cost: 2 Chakra

This technique requires Surge to be active. You analyze the path of perception of the people around you and move in their blindspots.

As a bonus action used to cast this Jutsu, you take the Hide action with advantage. For the remainder of Surge's duration you remain Hidden even after attacking. On your turn, you can replace your current stealth roll with another as an action still at advantage.


Crowd Control

Cost: 6 Chakra

This technique requires Surge to be active. This version of Shadowless Flight is modified to target multiple targets.

As an action, you can target any creatures in a cone or radius the size of half of your current speed. Each creature of your choice in range must roll a Constitution saving throw. On a failure, they are hit by Shadowless Flight regardless of their AC. On a success, they take half damage.


*Heavenly Dragon Flash*

Cost: 4 chakra

While Surge is active, you attack with such speed that you create sonic blasts. As long as Surge remains active, your unarmed strikes deal thunder damage and deal half as much damage on a miss.


*10,000 Step Combo*

Cost: 6 chakra

While Surge is active, you move at blinding speeds, kicking off of walls and striking your opponents at any given time. As long as Surge remains active, you may make 1 additional reaction, may make attacks of opportunity as a bonus action during or outside of your turn, and may make attacks of opportunity when your movement causes a creature to move outside of your reach.


*Blade Dance*

Cost: 8 chakra

While Surge is active, your attack speed increases dramatically, but their effectiveness decreases. As long as Surge remains active, you may make extra attacks as part of attacks of opportunity, but all non-jutsu attacks you make deal half as much damage.


*Swift Style: Blitzing Rasengan*

Cost: 15 chakra

Range: Touch

Requirements: Rasengan

As an action, you imbue both your body and rasengan with Swift Style chakra, becoming an unavoidable blur of destruction. The target takes 4d10 + your Intelligence modifier bludgeoning damage.


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