Super Vampire (5e Race)
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Super Vampire[edit]
Physical Description[edit]
Also known as The Immortal Ones, Vampires are often mentioned in the folklore of various cultures: a monster that sucks the blood of humans and livestock. Possessing high battle capabilities and is not easy to kill, their strength is one of the greatest among monsters, but at the cost of such significant weaknesses like being weakened by rosaries (through the presence of silver) and water.
Appearance[edit]
Vampires are virtually identical, if not at least superficially the same to humans, but with the key distinction of having sharp fangs and red eyes. These same aforementioned eyes often have the appearance of a vertical slitted pupils, which is not too dissimilar to that of a fox, certain variety of cats, and especially that of a snake.
History[edit]
A powerfull Yokai race originated by Alucard, that a long time ago was a powerfull and benevolent vampire, that made a inclusive nation. Your nation was destroyed by human and it turns Alucard in a monster, that consumed others monsters.
Variants[edit]
Often referred to as a singular species, there are actually a number of varieties of vampires, sharing many similarities as well as distinct differences. Variants include the converted "Temporary Vampire".
Shinso[edit]
The most powerful and renowned variant of any Vampire, also known as the "Super Vampire", is a type of Vampire who has powers far above the other varieties and the baseline version, who can only be 'propagated' by another Vampire either ingesting its blood or having it injected. This type of Vampire is also capable of absorbing other monsters, as seen is the case with Alucard. Temporary Vampire In these cases, a non-vampire (like a human) is injected with vampire blood, and depending on their reaction to the blood and how many times they are injected, they're bestowed with temporary vampiric powers and become physically semi-vampiric.
Ghoul[edit]
In this case, they're fully transformed and possessed by the blood, becoming mindless killing machines, controlled completely by the innate nature blood lust. That state is the feared vampiric Ghoul. Both types are not true pure-blooded born Vampires, but rather are "converted" from non-vampires instead. These two types are sequentially related, as the the former can lead into the latter if too much blood is injected. This occurred to Tsukune Aono after Moka Akashiya injected her blood into him in order to save his life on multiple occasions.
Dhampire[edit]
Another type of Vampire. Described briefly by Yukari Sendō, this Vampire variant is an individual born of Vampiric and other race parents (Hybrid Rule). Because their genetics are not pure, which is a point of pride for Vampires, these individuals are ostracized and shunned by their pure-blooded brethren.
Powers And Abilities[edit]
“ | A monster of legendary strength... that permanently infuses his own body with Yōkai. If they're pure-blooded, their combat abilities stretch well beyond imagination. They live apart from other creatures, either human or others monsters, for they're feared by everyone. | ” |
—Lady Oyakata |
As the most feared and renowned species of monsters, the Vampire have a variety of abilities as well as a number of basic ones shared across all members of the species. The specific abilities that an individual possesses can vary as much as their appearance, personality, preferences, and fighting styles. Some individuals might use the versatile but shunned shape-shifting ability, such as Kalua Shuzen, or employ weapons to maximize their efficiency in combat, such as Kokoa Shuzen. Others such as Moka Akashiya and Akua Shuzen rely instead on their fighting skills and techniques instead, employing those alongside the generic abilities shared across the species.
Yōki Conversion[edit]
The signature ability of the Vampire race is their ability to channel their unrivaled reserves of Yōki directly into their unique musculature, generating incredibly high levels of raw strength. This means that their muscles are powered directly and continuously by their Yōki, which allows them to generate incredible amounts of physical force in their physical blows and techniques. While other monsters can channel their Yōki into their bodies to provide extra power to their attacks, they cannot do so at the same or similar intensity for much time, only being able to do so in a single or handful of attacks before depleting themselves. More precisely, other monsters, even those of the higher levels and the S-class, can only rival or match a Vampire's damage levels by channeling the maximum amount of physical strength and Yōki into a specific, lethal technique. Even then the amount of force generated is only an approximate match for a single blow from a Vampire. This is all thanks to their unique Yōki-powered musculature, which is often a subject of fear and envy for other monsters, even those of S-class such as a Werewolf. The consequences of this ability in battle are tremendous most monsters are severely injured and rendered unconscious upon impact, with only those of a very high enough level being able to recover from it. The physical forces generated by this ability sends many enemies flying through the air for a considerable distance upon crashing into an object or the ground, enough to create large craters upon crashing. Though not usually shown to kill the Vampire's targets, this ability can readily be brought to lethal levels which, in the case of a Shinso-class Vampire, the highest level of the Vampire race can outright disintegrate the opponent on impact. Environmental damage can and will manifest on the ground and nearby obstructions, having walls broken apart, craters forming, and obstacles being thoroughly pulverized. One last consequence of this ability is that at high enough intensities there is a visible discharge of energy, i.e. aura surges, which is most prominent in the bat-and-moon-themed energy surges in Shinso-class Vampire's high-intensity to full power attacks. So you can add Yōki energy in two attacks rolling 1d6, with a action.
Regeneration Abilities[edit]
As a species highly specialized for combat, Vampires possess unrivaled regeneration abilities and incredible stamina. Their regeneration is in response to receiving damage can be almost reflexive if not automatic, and they can take tremendous punishment in the unlikely event of taking an enemy's attack. In the case of a Shinso, the healing factor is so swift and potent that it effectively renders them immortal. This can be seen in Moka's ability to recover from cuts and physical impacts, and most significantly in Akasha rejoining her torso together after being sliced in two by Akua. So, you can regenate rolling 1d4 per round, with a action.
Yōki Detection[edit]
Another signature vampiric ability is the ability to not only sense an opponent's energy, but their intentions as well. This allows a Vampire to be able to sense their thoughts and movements without relying on sound, sight, vibrations, and even smell, effectively enabling the Vampire to almost 'foresee' their enemy's attack, and fight accordingly. This capacity is most often employed by Moka alongside her combat techniques, allowing her to be one step or two ahead of her enemies, and often ending battles in little to no time at all. Converted qausi-vampires like Tsukune are also able to use this ability, though only after intensive and equally extensive training. So, you can use how a reaction in the ennemys turn (no needs rollings), but you only do this one time for short rest.
Deception[edit]
The most basic skill naturally wielded by Vampires, they excel at deception. By use of deceit, they can get close to a person to charm them and then feed off of them. Also, as part of their true nature, they can still lie even under the influence of an artifact like Lilith's Mirror. EX: Inner Moka lied about Tsukune being replaced by the mirror so as to keep him out of the clash with Ishigami. As Lilith's Mirror released her true nature, that proves deception is at the core of a Vampire's true nature. The enemy needs to pass in pure charisma test, the dice needs to be bigger then 16 if in combat and only an be used 3 times per day, but out of combat, don't have use times, only can't be used two or more times in the same person.
Wealth of Power[edit]
This largely forgotten and shunned ability enables a Vampire to be able to change their shape into almost any form that they wish, such as a wolf, mice, bats, mist, or and other forms known to folklore. Despite its tremendous potential, the Vampires obsession with creating and sustaining an aesthetically-pleasing appearance has led to the abandonment of this innate skill. The only known exception to this trend is Kalua Shuzen in her role as an assassin for her family and the anti-human organization Fairy Tale. Later on, Moka and Tsukune are able to use this power after becoming stabilized Shinso vampires. When Akasha returns once more she is also able to use this power in her Shinso form. If you change your shape in animals, your CA and HP change too, when used as a weapon roll 1d6, can take perforating or cutting damage.
Charm[edit]
Vampires can make victims they wish to suck blood from lower their guard by using charm; force is also possible, based on personality. Kokoa said she can charm 2 out of 10, if she went after them one at a time. Moka seems to use this unintentionally with Tsukune. Your presence have a emocional effect in other people turnnig then more serene, and you when bite a creature, its get a disadvantage in the next 2 tests for Constitution e Charisma.
Blood Transfusion[edit]
Vampires can bite others, and inject them with their own blood through their fangs. Depending of the recipient species, the results can vary:
1.Normally, a vampire would give their blood to another of their kind that lost much of their own, in order to health them(1d4). The blood can heal once a time per day.
2.If a human is the recipient of the blood, they will healed(1d4) by the blood, so they will for 2 turns become a Ghoul, increasing the Constitution and Strength by 1. it works once a time per day.
Enemy Zero (rare)[edit]
A powerful ability that some vampires borns with (not all vampires have). Eyes appear in users palm and it can detect any creature within a 60 feets radius with this ability. This is especially useful because, with it, the user can detect, track, sense and is able to tell the energies of allies and enemies at the same time distinguishing them. Being able to copy and use techniques seen in the past and analyzed with the pair of eyes upon the palms of hands.
Super Vampire Traits[edit]
The one of the most powerfull of night creatures.
Ability Score Increase. Your Strength and Constitution scores each increase by 1.
Age. You don't get old.
Alignment. You are a proud monster, so you can be Evil.
Size. The same size as humans. Your size is Medium.
Speed. Your base walking speed is 30 feet. If you have the ability to change shape, you gain the speeds of your transformed form while in it (while in mist form, you have a fly speed of 60 feet).
DarkVision. You are a night creature, so, you can see in the low light as if it were bright light, and in darkness as if it were low light, but you can't discern color in darknes.
Wonderful creature. You are a wonderful creature, so, you can have some facility in dialogues and
persuasions. Your Charisma increases by 1.
Leech. You can suck blood for healing yourself.
Languages. Optional, vampires can born in any place, so, you can switch a language.
References[edit]
https://rosariovampire.fandom.com/wiki/Vampire
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