Sunrays (5e Hazard)

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Sunray[edit]

Sunrays lay flat on the ground in the Forests, waiting for prey to walk into it. They look almost identical to a patch of sunlight, though the edged corners and berries in the center are an indicator that the sunlight is in fact a sunray. Once a creature steps into the Sunray, it snaps shut within a fraction of a second. A creature must pass a DC 18 Strength check or be restrained and take 2d6 acid damage on each of its turns until it breaks out. Sunrays, like most plants, are weak to fire, necrotic, and slashing. In addition, they are resistant to bludgeoning damage. They have an AC of 16 and an HP of 6d10.

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