Summoned Skull (5e Creature)
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Summoned Skull[edit]
Large fiend, lawful evil Armor Class 18 (natural armor)
Saving Throws Str +10, Con +9 Archfiend's Manifestation. The summoned skull deals an additional 4 (1d8) lightning damage with its attacks (already included in the attacks). ACTIONSClaw. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 11 (1d8 + 7) slashing damage plus 4 (1d8) lightning damage. Demon Lightning Strike. Ranged Weapon Attack: +4 to hit, range 60 ft., one target. Hit: 9 (2d8) lightning damage plus 4 (1d8) necrotic damage. REACTIONSParry. The summoned skull adds 3 to its AC against one melee attack that would hit it. To do so, the summoned skull must see the attacker and be wielding a melee weapon. LEGENDARY ACTIONSThe summoned skull can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The summoned skull regains spent legendary actions at the start of its turn. Archfiend's Awakening. The summoned skull gains resistance to one damage type of choice until the end of its next turn. |
A fiend with dark powers for confusing the enemy. Among the fiend-type monsters, this monster boasts considerable force. |
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