Summoned Skull (5e Creature)
Summoned Skull[edit]
Large fiend, lawful evil Armor Class 18 (natural armor)
Saving Throws Str +10, Con +9 ACTIONSClaw. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 11 (1d8 + 7) slashing damage plus 4 (1d8) lightning damage. Lightning Strike. Ranged Weapon Attack: +8 to hit, range 60 ft., one target. Hit: 9 (2d8) lightning damage plus 4 (1d8) necrotic damage. REACTIONSParry. The summoned skull adds 3 to its AC against one melee attack that would hit it. To do so, the summoned skull must see the attacker and be wielding a melee weapon. LEGENDARY ACTIONSThe summoned skull can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The summoned skull regains spent legendary actions at the start of its turn. Archfiend's Awakening. The summoned skull gains resistance to one damage type of its choice until the end of its next turn. |
Summoned skulls are skeletal fiends with dark powers used to confuse the enemy. Among fiends, the summoned skull boasts considerable force, including the ability to hurl lightning bolts and temporarily gain almost complete immunity to magic. |
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