Suffused (Orizon Supplement)

From D&D Wiki
Jump to navigation Jump to search

Suffused[edit]

Medium celestial, chaotic evil


Armor Class 15 (natural armour)
Hit Points 65 (16d8)
Speed 40 ft.


STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 17 (+3) 20 (+5) 10 (+0) 1 (-5)

Saving Throws Intelligence +10
Damage Resistances force, thunder, necrotic, bludgeoning, piercing and slashing from magical attacks
Damage Immunities bludgeoning, piercing and slashing from nonmagical attacks, lightning, poison, psychic
Condition Immunities poisoned, charmed, exhaustion, frightened
Senses truesight 60 ft., passive perception 15
Languages Ancient
Challenge 5 (1,800 XP)


Arcane DestructionUpon the Suffused death it explodes in a 10 ft. radius everything within that radius must make a Dex saving throw (DC 16) or take 6d6 force on a failed save and half damage on a successful save.

Magic Resistance The Suffused has advantage on saving throws against spells and other magical effects.

Immutable Form The Suffused is immune to any spell or effect that would alter its form .

Magic WeaponsThe Suffused attacks are all magical

ACTIONS

MultiattackThe Suffused makes two Arcane Blast or Slam attacks.

Arcane Blast Ranged Spell Attack: +8 to hit, reach 30 ft., one target. Hit: 21 (3d10 + 5) force damage.

Beam of Force (Recharge 6) The Suffused fires a concentrated beam of energy in a 20-foot line, each creature in the area must make a DC 20 Dexterity saving throw, taking 42 (8d8) force damage on a failed save, or half as much damage on a successful one.

Slam Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) bludgeoning damage.