Streptile (5e Creature)
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Streptile[edit]
Large monstrosity, lawful neutral Armor Class 14 (natural armor)
Saving Throws Wis +5 Amphibious. The streptile can breath air and water. Antiseptic Body. The streptile is immune to disease. Keen Smell. The streptile has advantage on Wisdom (Perception) checks that rely on smell. Numbing Mucus. A creature which touches the streptile or is hit by its bite attack must make a DC 14 Constitution saving throw, taking 3 (1d6) acid damage plus 3 (1d6) poison damage and becoming poisoned for 1 minute on a failed save, or taking half as much damage on a success. While poisoned this way, creatures have disadvantage on Dexterity saving throws, have their speed reduced by 10 feet, and gain advantage on saving throws against disease. ACTIONSMultiattack. The streptile makes three attacks: one with its bite, and two with its claws. Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) piercing damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Dexterity saving throw or be swallowed by the streptile. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the streptile, and it takes 14 (4d6) acid damage plus 10 (3d6) poison damage at the start of each of the streptile's turns. The streptile can have only one creature swallowed at a time. Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 2) slashing damage. Medicine Breath (Recharge 4-6). The streptile exhales a cloud of sickly-sweet, irritating vapor in a 30-foot cone. Creatures in this area must make a DC 16 Constitution saving throw, taking 14 (4d6) acid damage plus 14 (4d6) poison damage and becoming poisoned for 1 hour on a failed save, or taking half as much damage on a success. While poisoned this way, creatures have disadvantage on Dexterity saving throws, have their speed reduced by 10 feet, and gain advantage on saving throws against disease. Objects and surfaces in this area are disinfected.
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The amphibious streptile is capable of sanitizing environments and even flushing other creatures of microbial infection; its finely adapted sensory array can accurately gauge the health of even relatively unknown organisms, analyzing odors, hormone production, neurological activity and countless other factors to determine the variety and severity of microbial contamination. Life forms identified as "ill" are the monster's primary food source, numbed by the secretions of its adhesive lips and devoured alive. Salivating heavily at the smell of sickness, they emit an increasingly thick, gurgling wheeze and thrill at the opportunity to "cleanse" a patient too weak to protest. Lacking even beneficial flora of its own, the streptile's body is harshly inhospitable to all foreign microbiota, guaranteeing a dead end for any pathogens ingested with its prey. |
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