Strahd von Zarovich, Variant (5e Creature)
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Strahd von Zarovich[edit]
Medium undead (shapechanger), lawful evil Armor Class 18 (+2 half plate)
Saving Throws Dex +10, Wis +9, Cha +10 Shapechanger. If Strahd isn't in sunlight or running water, he can use his action to polymorph into a Tiny bat, a Medium wolf or a Medium cloud of mist, or back into his true form. Legendary resistance (3/Day). If Strahd fails a saving throw, he can choose to succeed instead. Magic Weapons. Strahd's weapon attacks are magical. Misty Escape. When he drops to 0 hit points outside his resting place, Strahd transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, provided that he isn't in sunlight or running water. If he can't transform, he is destroyed. Regeneration. Strahd regains 20 hit points at the start of his turn if he has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of Stahd's next turn. Spellcasting. Strahd is a 15th level spellcaster. His spellcasting ability is Intelligence (spell save DC 19, +11 to hit with spell attacks). Strahd has the following wizard spells prepared: Cantrips (at will): mage hand, prestidigitation, ray of frost Spider Climb. Strahd can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Turn Resistance. Strahd has advantage on saving throws against effects that turn undead. Vampire Weaknesses. Strahd has the following flaws: Harmed by Running Water. Strahd takes 10 acid damage if he ends his turn in running water. ACTIONSMultiattack. Strahd makes two melee attacks. Longsword. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) slashing damage plus 9 (2d8) necrotic damage. Unarmed Strike. Melee Weapon Attack: +11 to hit, reach 5 ft., target. Hit: 15 (3d6 + 5) bludgeoning damage plus 9 (2d8) necrotic damage. If the target is a creature, Strahd can grapple it (escape DC 20) instead of dealing the bludgeoning damage. Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one willing creature or a creature grappled by Strahd, incapacitated or restrained. Hit: 12 (2d6 + 5) piercing damage plus 13 (3d8) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and Strahd regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a vampire spawn under Strahd's control. Charm. Strahd targets one humanoid it can see within 60 feet of him. If the target can see Strahd, the target must succeed on a DC 19 Wisdom saving throw against this magic or be charmed by Strahd. The charmed target regards Strahd as a trusted friend to be heeded and protected. Although the target isn't under Strahd's control, it takes Strahd's requests or actions in the most favorable way it can, and it is a willing target for Strahd's bite attack. Each time Strahd or his companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until Strahd is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect. Children of the Night (1/Day). Strahd magically calls 2d4 swarms of bats or rats, provided that the sun isn't up. While outdoors, Strahd can call 3d6 wolves instead. The called creatures arrive in 1d4 rounds, acting as allies of Strahd and obeying his spoken commands. The beasts remain for 1 hour, until Strahd dies, or until he dismisses them as a bonus action.
LEGENDARY ACTIONSStrahd can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Strahd regains spent legendary actions at the start of his turn. Attack. Strahd makes one longsword or unarmed strike attack. |
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