Stone Wielder (5e Class)

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Stone Wielder[edit]

The Halfling hiding among the rocks on top of the clift picks up a fist size stone and throws it down hitting the giant in the head. The giant roars out and the halfling vanishes into the large boulder next to him.

Heart of Stone[edit]

Stone Wielders are men and women who embrace the earth and more so the Stones, Rocks, and Boulders that can be found among soil. These people have a kinship with the stone. This link is so strong that many claim that stone is their spirit animal.

A Stone Wielder can be the big man working in the mines or the small woman in the sun dress digging in her garden and everything between.

Creating a Stone Wielder[edit]

Now think about who makes up your character, what is their background? How did they end up as a Stone Wielder? Was it something they were drawn to as a child? Was it something that they discovered later in life. Was it part of their job or studies? Do they look fondly at at this kinship with stone? Do they speak openly about this kinship or are they guarded about their feelings?

What made them start adventuring? Did they decide to do this for the next thrill? Was is by pure chance you were in the wrong place at the right time? Are you looking for something existential or personal? All these questions are lead to better understanding your character and their motivations.

It can be hard to find good backgrounds for an Stone Wielder. Miner will be the most widely applicable background. Guild artisan may be chosen if they are sculptor or a gem cutter. A noble background could be chosen for how well educated lords and ladies can be. Creativity will be your best guide for your background.

Quick Build

You can make a Stone Wielder quickly by following these suggestions. First, Constitution should be your highest ability score, followed by Strength and Dexterity. Choose the Miner background. Choose Athletics, Persuasion, and Intimidation as your skills. Choose a pick and dungeoneer's pack for your starting equipment in addition to anything granted by your background.

Class Features

As a Stone Wielder you gain the following class features.

Hit Points

Hit Dice: 1d10 per Stone Wielder level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Stone Wielder level after 1st

Proficiencies

Armor: all armor
Weapons: Simple weapons, martial melee weapons, war pick
Tools: Jeweler’s tools, Mason’s tools, Knapping Tools
Saving Throws: Constitution, Strength
Skills: Choose three from Athletics, Acrobatics, Insight, Persuasion, and History.

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • a war pick
  • one simple weapon
  • leather armor or chain mail
  • (a) an dungeoneer's pack or (b) an explorer's pack
  • If you are using starting wealth, you have 4d6 x 10 gp in funds.

Table: The Stone Wielder

Level Proficiency
Bonus
Features
1st +2 Stones Are Friends, Not Food
2nd +2 Archetype
3rd +2 Stones Are Friends, Not Food 1d6+2
4th +2 Ability Score Improvement
5th +3 Blending In, Talk to Stone
6th +3 Walled In
7th +3 Stone Marksman, Stone Protector
8th +3 Ability Score Improvement, Stones Are Friends, Not Food 1d6+4,
9th +4 Stone Like Clay
10th +4 Elemental Stone
11th +4 One With The Stone
12th +4 Ability Score Improvement
13th +5 Stones Are Friends, Not Food 2d6+6,
14th +5 Para-Elemental Stone
15th +5 Statue Life
16th +5 Ability Score Improvement
17th +6 Exploding Stone
18th +6 Stones Are Friends, Not Food 3d6+8,
19th +6 Ability Score Improvement
20th +6 King of Stone

Stones Are Friends, Not Food[edit]

At 1st level, you can bring out the potential in stones and rocks as a weapon. When throwing a rock, you deal 1d6 damage. This damage increases at higher levels, becoming 1d6 +2 at 3rd level, 1d6 +4 at 8th level, 2d6+6 at 13th level and 3d6+8 at 18th level.

Archetype[edit]

At 2nd level, you must pick an Archetype from the list below.

The archetype you choose grants you features at 2nd level and again at 5th, 10th, and 15th level.

Talk to Stone[edit]

At 3rd level, you can cast speak with plants, but target stones instead of plants. Wisdom is your spellcasting ability for this spell.

You can use this feature three times. You regain all expended uses when you finish a long rest.

Blending In[edit]

At 5th level, when you are surrounded by natural stone formations and stone based architecture, you gain advantage on Dexterity (Stealth) checks.

Walled In[edit]

At 6th level, you can cast wall of stone. Wisdom is your spellcasting ability for this spell.

Once you use this feature, you can't use it again until you finish a long rest.

Sorcerer and the Stone[edit]

At he 6th level, the attacks with the stones count as magical attack for the purpose of overcoming resistance and immunity to non-magical attacks.

Stone Marksman[edit]

At 7th level, you gain advantage on your attacks with stones.

Stone Protector[edit]

At 7th level, you can cast stoneskin targeting yourself. You can cast it without components. Wisdom is your spellcasting ability for this spell.

Once you use this feature, you can't use it again until you finish a long rest.

Stone Like Clay[edit]

At 9th level, you can cast stone shape. Wisdom is your spellcasting ability for this spell.

Once you use this feature, you can't use it again until you finish a long rest.

Elemental Stone[edit]

At 10th level, you can perform a ritual to enchant up to 10 stones. The ritual takes up to 10 minutes to perform. After the ritual, the stones are enchanted with elemental energy, and you can chose to deal damage with your stone attacks, from the following damage type:

Earth: Your attacks with stones deal bludgeoning damage.

Fire: Your attacks with stones deal fire damage.

Air: Your attacks with stones deal radiant damage.

Water: Your attacks with stones deal acid damage.

One With The Stone[edit]

At 11th level, you can cast meld into stone. Wisdom is your spellcasting ability for this spell.

Once you use this feature, you can't use it again until you finish a long rest.

Stone Choice[edit]

At 14th level, you can perform a ritual to enchant up to 10 stones. The ritual takes up to 10 minutes to perform. After the ritual the stones are enchanted with para-elemental energy, and you can chose to deal damage with your stone attacks, from the following damage type:

Poison: Your attacks with stones deal poison damage.

Slashing: Your attacks with stones deal slashing damage.

Force: Your attacks with stones deal force damage.

Psychic: Your attacks with stones deal psychic damage.

Statue Life[edit]

At 15th level, you can cast flesh to stone. Wisdom is your spellcasting ability for this spell.

Once you use this feature, you can't use it again until you finish a long rest.

Exploding Stone[edit]

At 17th level,you can now charge the stone with a bonus action. When the stone is thrown, it explodes, and all creatures in a 5-foot radius of the point of impact must make a Dexterity saving throw (DC 8 + your proficiency bonus + your Wisdom modifier), taking 6d6+6 bludgeoning damage on a failed save, or half as much on a successful one.

King Of Stone[edit]

At 20th level, all you features you can use once between long rests can now be used twice between long rests. In addition, the stones look at you as their king, and the stones will give you information and offerings.

Archetypes[edit]

Sling Master[edit]

Stone Wielders love their stone kinship with the stone but they are limited in range so they normally start to use slings to increase the stone range.

Sling It

At 2nd level, you gain a +1 bonus to attack rolls you make with a sling.

David Strike

At 5th level, you get an extra attack when using a sling.

Sharp Eyes

At 10th level, you ignore 3/4 cover on targets.

Sling Master

At 15th level, all attacks with a sling have advantage.


Stone Spell Caster[edit]

You have learned how to add a little magic to your stones turning them into more powerful tools.

Stone Spike

At 2nd level, the caster can make a fist size stone that splinters into sharp stone needles at a target. The target needs to be within 20 feet of the caster. The splinters do 1d8 damage. The target must to make a dex save for half damage. The caster can only cast it 3 times, the caster must take a long rest before they can use this ability again.

At 3rd it does 1d8+1, at 10th it does 1d8+2, at 15th level it does 1d8+3

Stone Fist

At 5th level, you can form stone around your fist for 1 minute. This fist gives a +2 to all unarmed attacks with that fist. The caster can only cast it 2 times before the caster needs to take a long rest before gain them back.

Stone Smith

At 10th level, the player is able to use their powers to make stone weapons and tools as an action. Each of these weapons and tools damage is magical.

Call Stones

At 15th level, this power allows you to scream at the top of your lungs in a howl. This makes every stone in 100 feet radius to uproot themselves and come rolling to you. While the stones will not attack they will roll over anything and anyone in their path. You can only cast this once per long rest. This ability does not harm you. The radius increase every level over 15th by 100 feet (at 20th the radius became 600 feet).


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