Stone Giant Cavern Stalker (5e Creature)
From D&D Wiki
Stone Giant Cavern Stalker[edit]
Huge giant, neutral Armor Class 19 (natural armor)
Saving Throws Dex +8, Con +9, Wis +7 Earth Glide. The giant can burrow through nonmagical, unworked earth and stone. While doing so, the giant doesn't disturb the material it moves through. Stone Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain. ACTIONSMultiattack. The giant makes four shortsword attacks. Shortsword. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 16 (3d6 + 6) piercing damage. Rock. Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone. BONUS ACTIONSCunning Action. The giant takes the Dash, Disengage, or Hide action. REACTIONSRock Catching. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it. |
Guardians of the subterranean homes of the stone giants, cavern stalkers lurk in the darkness merged with cave walls and wait patiently for their enemies. The cavern stalkers often form alliances with creatures from the Plane of Earth, so one might be encountered alongside an earth elemental or xorn. The giant treats these allies not as mere fellow guards but as trusted companions and finds their unfamiliar thoughts and viewpoints interesting. |
Back to Main Page → 5e Homebrew → Creatures