Stingerback Terror (5e Creature)
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Stingerback Terror[edit]
Large dragon, unaligned Armor Class 17 (natural armor)
Skills Perception +5, Stealth +7 Defiant. When the stingerback terror misses with an attack, the next attack it makes deals an additional 7 (2d6) damage. ACTIONSMultiattack. The stingerback terror makes three attacks: two with its claws and one with its stinger. Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage. Stinger. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 17 (2d12 + 4) piercing damage. If the target is a creature, it must make a DC 16 Constitution saving throw, taking 32 (5d12) poison damage on a failed save, or half as much damage on a successful one. Smoke Breath (Recharge 5-6). The dragon exhales a cloud of poisonous smoke in a 60-foot cone. The cone spreads around corners, and its area is heavily obscured. When a creature starts its turn inside the cloud or enters the cloud for the first time on its turn, it must succeed on a DC 14 Constitution saving throw or take 5 (2d4) poison damage. The cloud lasts for 1 minute or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.
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