Steorra the Starseer (5e Creature)
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Steorra the Starseer[edit]
Large celestial, neutral Armor Class 20
Saving Throws Dex +16, Int +15, Wis +16, Cha +14 Heavenly Protection. When Steorra would take damage, roll a d6. On a 6, Steorra does not take damage. Legendary Resistance (3/Day). If Steorra fails a saving throw, she may choose to succeed instead. ACTIONSMultiattack. Steorra makes two attacks with Baleful Star, Lost Stars or Wandering Star, each one with a different attack. Baleful Star. Ranged Spell Attack: +16 to hit, range 80/320 ft., one to three targets. Hit: 42 (5d12 + 10) necrotic damage. Lost Stars. Ranged Spell Attack: +16 to hit, range 80/320 ft., one to three targets. Hit: 17 (2d6 + 10) radiant damage. If the target is a creature, it must succeed on a DC 24 Wisdom saving throw or suffer the effects of the confusion spell. Shooting Star. Ranged Spell Attack: +16 to hit, range 80/320 ft., one to three targets. Hit: 36 (4d12 + 10) damage. The first attack deals force damage, the second deals radiant damage, and the third deals necrotic damage. Wandering Star. Ranged Spell Attack: +16 to hit, range 80/320 ft., one target. Hit: 36 (4d12 + 10) radiant damage. If the target is a creature, it must succeed on a DC 24 Wisdom saving throw or suffer the effects of the confusion spell. Omniscience (Recharge 5-6). Steorra uses Shooting Star twice.
LEGENDARY ACTIONSSteorra can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Steorra regains spent legendary actions at the start of her turn. Reflect. Steorra deals force damage equal to the amount of damage she took from the previous weapon attack she was hit by one creature within 5 feet. |
Steorra is one of the gods of the Orsterra pantheon. The tome Trial of the Twelve, Volume VII describes how the twelve gods sealed away a “terrible power,” the thirteenth god Galdera. |
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