Stegoceratops (5e Creature)
Stegoceratops[edit]
Huge beast, unaligned Armor Class 22 (natural armor)
Condition Immunities frightened Trampling Charge. If the stegoceratops moves at least 30 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 19 Strength saving throw or be knocked prone. If the target is prone, the stegoceratops can make one stomp attack against it as a bonus action. ACTIONSMultiattack. The stegoceratops makes one Tail Whip attack and one Gore or Stomp attack. Tail Whip. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) piercing damage. If the target is a creature, it must succeed on a DC 19 Strength saving throw or be knocked prone. Gore. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 27 (4d8 + 9) piercing damage. Stomp. Melee Weapon Attack: +12 to hit, reach 10 ft., one prone creature. Hit: 28 (3d12 + 9) bludgeoning damage. Thagomizer. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 31 (4d10 + 9) piercing damage. If the target is a creature, it must succeed on a DC 19 Strength saving throw or be grappled.
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Stegoceratops is a fusion of stegosaurus and ceratopsian blood, and it possesses the endurance of both. No one knows which ceratopsian was used, because of the highly territorial nature of the creature, many believe the diabloceratops might be the culprit. Stegoceratops was created through a blood ritual by some shady group attempting to breed the perfect war mounts, the stegoceratops proved to be too much for the group to control, and it fled into the wild where it seems to have bred asexually and formed a stable population. |
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