Diabloceratops (5e Creature)
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Large beast (ceratopsian), unaligned
Armor Class 16 (natural armor)
Saving Throws Str +19, Con +19, Wis +12
Sure-Footed. The Diabloceratops has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Multiattack. The Diabloceratops makes two attacks: one with its stomp and one with its tail.
Stomp. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 44 (7d5 + 9) bludgeoning damage. If target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone. If the creature is already prone any hit with this attack counts as a critical hit.
Charge. Melee Weapon Attack: +9 to hit, reach 40 ft., one target. Hit: 68 (4d12 + 9) bludgeoning damage. The target must succeed a DC 16 str saving throw or be knocked prone. If target is already prone, Diabloceratops can make 2 stomp and 1 gore attacks
Gore. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. "Hit:" 40 (3d12 + 9) bludgeoning damage. The target must succeed a DC 12 dex saving throw or be impaled on horn. If impaled, target is considered grappled and takes (2d12) bleed damage until the grapple ends.
Diabloceratops is probably the most ill tempered of all ceratopsians, being fiercely territorial and defensive over its herd mates.
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