Starforged (5e Race)
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Starforged[edit]
“ | The celestial bodies are shapers themselves, you know? They can fashion life, as we were once of stardust. | ” |
—Almsman Rachett, astrologist |
Physical Description[edit]
The starforged are creatures born within the voids and depths of cold space, formed of stardust, meteorites, asteroids, comets... all that stuff ground up and produced into a vaguely humanoid form with vaguely biological functions. It is believed that a specific and rare meteor known as the Bio-core is responsible for this strange occurrence. This specific meteor is a central part of starforged biologies, as it binds with the inorganic parts of other celestial particles to grant life to starforged. Starforged bodies are compounds of bits of space debris, mostly stones and various bits of metals. These comprise a circular core torso that then extends appendages that form arms and legs. The unique body arrangement of starforged does not always have a very conspicuous head, and starforged are known for being able to easily shift their centers of gravity very easily, making them difficulty to knock over.
History[edit]
Starforged are formed of various materials collected from the drifting debris of space. They commonly form when comets, meteors, or other space rocks of the like, have accumulated great amounts of magic energy through their cosmic journeys. These heavenly bodies leave behind much material when destroyed, usually through impact, ranging from stones to metals. These coalesce into a juvenile starforged after many days. Starforged thus are of natural origin and are similar to elementals, rather than being artificial constructs. Their bodies are a bit of a hodgepodge due to their haphazard birth. Sometimes, many starforged can be born at once when celestial bodies collide. Throughout their lifetime, many starforged will try to grow their bodies by finding special stones or metals to add to their bodies. The materials they find are not always compatible, and so many constantly just wander around looking.
Society[edit]
Starforged do not boast a high number of race members. Celestial events like impacts from comets and meteors are met with enthusiasm that a new starforged will be spawned among them on the terra. While starforged are largely solitary, they share a strong bond with others of their race even when they are not physically grouped together. Starforged can exchange nonverbal ideas and experiences with one another through their unique cell rocks, which forms a strong connection across their entire race. Like wandering comets and such, starforged meander throughout the land without much seeming aim. They are not strongly aligned towards good nor evil. Their primary interest is experiencing the world alongside others of their own and sharing what they learn and see with their kind. Starforged tend to have an open-mind as a result.
Starforged Names[edit]
Usually, starforged name themselves after unique alloys and materials that came with the celestial pieces that give them life. There are usually two parts of their names. The former never changes while the latter can shift when starforged wish to redefine themselves. This usually happens when starforged have reached certain thresholds of growth in experiences or even swapped out much of the original materials in their bodies. The constant portion of their name is called the "core," while the changing portion is called the "shell." Core names relate to the original material that birthed the starforged, sometimes being the name of the comet or meteor if not the composition. The shell names are usually terrestrial. These names are not gendered.
Core Names: Adamantus, Cryic, Irid, Pyri
Shell Names: Diamant, Rust, Silicus, Gallius
Null Traits[edit]
Ability Score Increase. Increase two ability scores by 2. An ability score cannot be increased past 20 using this feature.
Age. Null do not age, and cannot die of old age.
Alignment. Null commonly tend towards chaotic alignments.
Size. Null can be conceived of any sentient race. Your size varies from Tiny to Large.
Speed. Your base walking speed is the same as whatever race you choose for your transformed feature.
Superior Darkvision. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Type. You are the Aberration and Construct Type.
Transformed. Pick one other race, from it you keep any skill proficiencies, one of the physical features, climbing, swimming, and flying speeds.
Hyper Instinct. You have blindsight for 60 feet, and tremorsense for 30. Your tremorsense functions in water, like it were an extremely malleable solid object, and when in water your tremorsense increases to a range of 60 feet.
Undying. You do not need to breathe, eat, drink, or sleep, and cannot be put to sleep by magical means. You will not die of old age, and are immune to disease.
Abyssal Adaptation. You are immune to force and resistant to psychic damage. However, you are vulnerable to radiant damage.
Ether. You hear the ethereal noise generated by all sentient creatures. You have advantage on Insight skill checks, and cannot be affected by short term madness.
Silence. You have advantage on Stealth skill checks.
Unstable Form. When damaged by an attack that would kill you, you can choose for the attack to pass through your body and instead drop to 1 hit point. You can use this feature once per long rest, and not if the attack was a critical, or dealt radiant damage. Using this feature alerts all creatures that can see you, that you are a Null, they will then move towards you in the most efficient route possible and focus their attacks on you.
Madness. When you drop to 0 hit points, rather than die you go indefinitely mad and attack the closest thing to you. You can be returned to sanity by a greater restoration spell if it is cast within 3 hours of your dropping to 0 points. Or you can be put to rest by a dispel evil and good spell cast with a level 7 or higher spell slot. Should you be calmed by a greater restoration, you rise to 1 hit point and fall unconscious for a duration of 3 long rests.
Languages. You can speak, read, and write Common, Deep Speech, and one other language from the race you were before becoming null.
Random Height and Weight[edit]
Base Height |
Height Modifier* |
Base Weight |
Weight Modifier** |
---|---|---|---|
′ '' | + | lb. | × () lb. |
*Height = base height + height modifier |
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