Star Sprite Puppet (3.5e Class)

From D&D Wiki
Jump to navigation Jump to search
Geno, the most famous Star Sprite

Star Sprite Puppet[edit]

Star Sprites dwell way above the Earth amongst the Stars in Star Road. They act as guardians of the Earth and are governed by a "higher authority." Star sprites are mostly in an amorphous form that looks like a small ball of light. Some say they can even hear the faint sound of small bells ringing when near a Star Sprite in their natural form. However, when Star Sprites travel to Earth they possess a puppet form. These puppets are specifically manufactured to combat any threats to the stability and peace of Earth.

Making a Star Sprite Puppet[edit]

Racial Traits: +2 Wis, -2 Str; Medium, 30ft base speed; can revert to natural sprite form a Diminuitive ball of light that is incorpereal and has a fly speed 15ft (average). In Sprite forms, none of the Puppet attacks or special abilities can be used.

Abilities: Star Sprites rely on their Dex for attacks and Wis for the effectiveness of their special abilities.

Alignment: Star Sprites are almost always lawful and see it as their duty to keep order and peace throughout the world. They tend to be good-natured but some will fall into neutral as they can be a little egotistical and self-centered.

Table: Star Sprite Puppet

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Magic
Points/Day
Special
Fort Ref Will
1st +1 +0 +0 +2 0 Arm Weapon
2nd +2 +0 +0 +3 0
3rd +3 +1 +1 +3 10 Special Attack
4th +4 +1 +1 +4 15 Arm Weapon Upgrade
5th +5 +1 +1 +4 20 Star Hood
6th +6/1 +2 +2 +5 30 Special Attack
7th +7/2 +2 +2 +5 35 Riding Star
8th +8/3 +2 +2 +6 45 Arm Weapon Upgrade
9th +9/4 +3 +3 +6 60 Special Attack
10th +10/5 +3 +3 +7 70 Star Cape
11th +11/6/1 +3 +3 +7 80
12th +12/7/2 +4 +4 +8 100 Special Attack
13th +13/8/3 +4 +4 +8 110 Arm Weapon Upgrade
14th +14/9/4 +4 +4 +9 120
15th +15/10/5 +5 +5 +9 140 Special Attack
16th +16/11/6/1 +5 +5 +10 150 Super Riding Star
17th +17/12/7/2 +5 +5 +10 160
18th +18/13/8/3 +6 +6 +11 170 Arm Weapon Upgrade
19th +19/14/9/4 +6 +6 +11 180
20th +20/15/10/5 +6 +6 +12 200 Special Attack

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Star Sprite Puppets are proficient in Sleight of Hand, Stealth, Arcana, History, Investigation, Insight, Perception, Deception, Performance and Persuasion.

Class Features[edit]

Weapon Proficiency: Star Sprite Puppets are not proficient with any weapons except their puppet arm weapons.

'Class Defense: Star Sprite Puppets have a C column Defense bonus.

Arm Weapon: Star Sprite Puppets utilize a unique ranged weapon that shoots various types of ammo from their arm. It begins with small finger ammo and as the weapon upgrades it turns into fiery cannon balls. See descriptions below.

Special Attack: As a Star Sprite Puppet levels up it learns a select few of special attacks that function as spells. These attacks are unique to Star Sprite Puppets. See below for descriptions.

Star Hood: After significant adventures and travels, the Star Sprite Puppet acquires her Star Hood. This greatly boosts her ranged attack abilities. Gain the feats Point Blank Shot and Precise Shot.

Riding Star: Star Sprite Puppet can now summon at-will a riding star. This appears as a 10ftx10ft flat and thin surface that looks like a sheet of very bright fluorescent light. Most seem to emit a yellow light but not all. It has a carrying capacity of 500 lbs and has a flying movement speed of 100ft (good).

Star Cape: The 2nd wardrobe upgrade for a Star Sprite Puppet. This cape is a special riding cape for using Riding Stars. Star Sprite Puppets no longer take penalties for using ranged attacks while mounted on their riding star.

Super Riding Star: The Riding Star now emits a deeper and slightly reddish light. It has a flying speed of 200 ft (perfect). Also, it's riders can use a teleport, greater function three times a day.

Arm Weapons[edit]

1st Level - Finger Shot: A multifire weapon that shoots small hard bullets from the puppets fingers. Can shoot up to 4 bullets per Attack, but each extra bullet causes penalty to an Attack roll. 1 bullet = 0 penalty. 2 bullets = -1 penalty. 3 bullets = -3 penalty. 4 bullets = -5 penalty. Range 50ft , d4 damage per bullet.

4th Level - Hand Gun: The Star Sprite Puppet's arm weapon upgrades to shooting one large bullet with much more force from the wrist rather than 4 finger bullets. Range 80ft, +1 weapon, d10 damage.

8th Level - Double Shot: The next upgrade takes away some of the force but the Star Sprite Puppet is now able to shoot bullets from both arms. Must roll separate attacks per arm but they both use full BAB. Range 80ft, +3 weapon, d8 damage.

13th Level - Hand Cannon: This upgrade turns the arm weapons into cannon like guns. They shoots farther, harder and with explosive force. Range 100ft, +5 weapon, d10 damage. Upon impact, it does a 15ft radius of explosive force damage (1d8 Force) to any that don't make a successful Fort save (DC = the total attack roll of the cannon shot that is exploding).

18th Level - Star Gun: This upgrades the bright fiery power of a supernova to its attacks. Adds the Flaming burst ability to the arm weapons. On the explosion, if Fortitude save is failed, the target is also blinded for one turn. Range 150ft.

Special Attacks[edit]

Difficulty Class: 10 + 1/2 half spell level + Wis Mod

3rd Level - Star Beam: mp cost = 5. Shoots a non-elemental ray at a target. Upon contact deals 3d8 damage, Reflex save for half damage.

6th Level - Star Boost: mp cost = 10. Increases one target's Str by 4 (Might) for a number of mins equal to Sprite's Wis Mod. This becomes Might mass at level 12 and mp cost increases to 11, increases all friendly target's Str by 4 within a 20ft radius of Sprite.

9th Level - Star Whirl: mp cost = 15. Creates a spinning blurry aura that looks like stars and space are turning around the Sprite. All with clear sight of the Sprite become distracted (-4 to Perception and Insight) for # of rounds equal to Sprite's Wis Mod, and cannot take any actions on his/her next turn. Will save negates effects.

12th Level - Star Blast: mp cost = 30. Shoots a non-elemental ray that explodes on contact. Upon contact does 10d8 damage, Reflex save halves damage. All within 10ft of blast radius take 1d8 explosive damage if failed reflex save.

15th Level - Star Flash: mp cost = 45. Creates a blinding ball of light all around the Sprite. The duration of the light is # of rounds equal to Sprite's Wis Mod. The light has a bright glaring radius of 30 ft. All within this area are blinded for the duration of the light and stunned for a turn once it recedes. The light has a shining radius of 60ft. All within this area are blinded for the duration of the light. The light has a sunny radius of 90ft. All within this area have a glare in their eyes and have a 25% miss chance on Attacks. Fort save negates the effects. But if within 60ft, and successful Fort save still takes a 25% miss chance for duration of light.

20th Level - Star Flood: mp cost = 75. Summons a torrential swarm of small meteorites that fall with mighty force. 30ft radial area affected. Each meteorite does 1d6 damage. Each 5ft square has 1 meteorite per Sprite's Wis Mod. Reflex save does half damage.


Back to Main Page3.5e HomebrewClassesBase Classes

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Super Mario franchise, and/or include content directly affiliated with and/or owned by Nintendo. D&D Wiki neither claims nor implies any rights to Super Mario copyrights, trademarks, or logos, nor any owned by Nintendo. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png