Star Mage (5e Class)
Star Mage[edit]
Prestige Class:[edit]
While sorcerers are born with an innate magic it is wild and untamed as their bodies are not sufficient to contain the sheer unpredictability of the magic. Star Mages on the other hand contain a unique property that allows them to control and harness this magic: Starspots. Starspots are large to medium opaque spots that appear on the body and allow the user to harness magic. This class can be considered a more "focused" and "refined" version of the Sorcerer while still having the "innate" factor.
Prerequisites[edit]
To qualify for multi- classing into the <!-class name-> class, you must meet these prerequisites:
Class Features[edit]
As a you gain the following class features.
- Hit Points
Hit Dice: 1d per level
Hit Points at 1st Level: + Constitution modifier
Hit Points at Higher Levels: 1d (or [calculates from ]) + Constitution modifier per levelafter 1st
- Proficiencies
Equipment
You start with the following equipment, in addition to the equipment granted by your background:
Level | Proficiency Bonus |
Features |
---|---|---|
1st | +2 | — |
2nd | +2 | <!-Class Feature2-> |
3rd | +2 | — |
4th | +2 | — |
5th | +3 | — |
6th | +3 | — |
7th | +3 | — |
8th | +3 | — |
9th | +4 | — |
10th | +4 | — |
<!-Class Feature->[edit]
<!-Class feature game rule information->
- <!-Use semi-colons for subheaders->
Ability Score Increase[edit]
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
<!-Class Feature->[edit]
<!-Class feature game rule information->
Spell List[edit]
You know all of the spells on the basic spell list and additional spells based on your subclass.
- 1st Level
<!-1st level spell list->
- 2nd Level
<!-2nd level spell list->
- 3rd Level
<!-3rd level spell list->
- 4th Level
<!-3rd level spell list->
- 5th Level
<!-3rd level spell list->
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