Stand (5e Subclass)
Stand Patron[edit]
Stands created by Araki (Creator of Jojo's Bizarre Adventure) |
Warlock Subclass
Unlike other "Warlocks" your power comes directly from you, you are your own patron and because of that your powers are generated from your willpower and strong mind, few were those who could manifest a Stand, maybe you have manifested because a relative of yours manifested his and now your family has the right to have one, you were born with a Stand and only now you have the ability to make it emerge, maybe you had a situation of near death because of a magic arrow and now you were brought back but with your Stand starting to manifest itself.
It's up to you, but you will always be Bizarre in the eyes of others, be it for your appearance, your mannerisms or even your way of being, this is what differentiates Stand Warlocks from other Warlocks.
Manifestation of the will![edit]
At Lv1, you are able to manifest your stand (its appearance is up to you), it is an extension of you, have its own sheet, but it has no HP or can be hit by physical damage, only others stand or magic damage can be done at you by your stand, it is able to interact with things and people. thoses with any kind of magical or mental ability are able to see, but those who don't have it, only see a deformation in the shape of your stand moving. your stand acts on your turn, using your actions, reactions, bonus actions (the only thing he can do by himself is to move the 10 feet, without spending your movement and its is another entity separate from you, attacks focused on him do damage to you, but in AOEs you are considered just a single creature)
Stands they can be manifested with a free action, they dont need to eat,drink, sleep or anything.
To manifest (but can only act while the Stand user is conscious. they can interact with the world, in a range of 10fts plus to your movement or your charisma modifier times ten in feet, whichever is greater (example, if you have a charisma of +5, (5x10) + 10 = 60fts.).
You can see, hear and talk by your stand, you can talk to normal people and works just like telepathy (with a range equal to your Stand's Maximum Range) but if theres another Stand User they will hear as well.
You Stand can pass through walls and the like. but Antimagic Field or any kind of repulsor magic will not let you pass. (each wall takes 10fts of your total range that your stand can get away from you)
they use your mental status as physical power, following the order:
Strength = Charisma
Dexterity = Wisdom
Constitution = Intelligence
They dont have a mind of its own, any effect that involves mind (such as magics vicious mockery, sleep, fear and any another effect that requires to your stand have a mind) and has your stand as a target, you must roll and be treated as a target
Any physical test, your stand may be used instead, as long as you have summoned him before and he is no more than 5fts away from you or spend your reaction and it will appear on your side and can be used.
(Your stand attacks are Eldritch blast, everytime is stated "Stand Attack/Stand Damage", is Eldritch blast damage and attacks, its range to attack is also the Eldritch Blast range, all the invocations that affects Eldritch Blast can affect your Stand and Invocations such as Devil's Sight will affect your stand too)
The Cards tell the future![edit]
at Lv1 you recieve Stand Defense Feature and your Stand pass a change based on the Tarot Card, choose one of the options below, but you CAN NOT change later. Choose Wisely.
Stand Defense[edit]
Your stand nows protect you at it's best, you now have a AC of 10 + Charisma modifier + Dextery modifier, you can choose to not use this AC and use another AC (such as a magical armor), it's a free action to activate or deactivate your Stand Defense (while you have your Stand Defense activated everyone that try to attack you will see that you are a Stand User, if your Stand Defense is deactivated no one can tell you are a Stand User or even a Warlock)
The Magician[edit]
you choose to have the stand of flames! you choose the Magician, your stand now can deal fire damage, you also gain one fire related cantrip of your choice furthermore the flames of you Stand is magical and can be only extinguished by magical mean
The Hierophant[edit]
You choose the stand of tentacles, your stand can go beyond its range limit (hierophant can go your range times two in distance from you) and you can now deal piercing damage with your stand attacks.
The Emperor[edit]
You choose to sacrifice the humanoid form of your stand to get a pistol stand (now your stand have 0 moviment speed and is no more counted as another creature), your stand is now a gun and attack as normal, BUT you can choose to change the target as you change the direction of the bullets you shoot (you can ignore cover up to half cover and if you know exactly where your target is, you can ignore full cover).
The Chariot[edit]
You choose the stand of blades, your stand now have a sword and its using a metal armor, making you recieve a +2 in AC, when attacking with your stand, you can change to do Slashing Damage and you can use the Sword of your stand, is a Magical Shortsword that uses your Charisma instead of Dextery.
The Hermit[edit]
You choose to sacrifice the humanoide form of your stand and your stand is now a almagam of vines with thorns (now your stand have 0 moviment speed and no more another creature but you can still interact with as normal rules of your stand as the Stand use the vines to interact), you can do Radiant Damage with your stand and your unarmed strikes are 1d8+Your Stand Strength modifier of radiant or bludgeoning damage, and you can swing around with your stand and climbing walls using your stand, you can swing around the same walking speed but you need to have somewhere to get a grip with your vines.
The Star/The World[edit]
You choose to upgrade your stand humanoid power, you stand now is the strongest as it can be... for now, when you choose to attack every your Stand Attacks to the same target, you will receive your damage bonus proficiency for one of the damage rolls (you can choose which roll this bonus goes on).
STAND POWER![edit]
At Lv6 you receive
Stand Barrage.
You can choose to unleash your inner power at its maximum, shouting from deep of your lungs a word or sound,which is repeated until your end this attack.
You will use all your attacks on one target or multiple targets, each attack is done at extreme speed.
You receive a bonus equal to your half of your proficiency on hit and damage and if you take one or more crits, you can throw the target backwards by 5ft
(if you are The Star/The World user, you only will recieve YOUR normal bonus, not your Proficiency + Half of it).
And you Stand gain a second Ability as your Willpower and Resolve is getting more and more stronger as the time goes. Based on your choose at level 1 you will recieve. (all the extra ability you have can be used your proficiency times):
The Magician[edit]
Crossfire Huricane
is area of effect attack, you can choose to use your attack action, to make a Huricane of fire of 60 feets to the sky and 30 feets area in a Ank shape, you can choose a area until 60 feets from you, dealing all your stand damage dices in the area (the creatures in the area need to make a Dextery save of your Spellcasting DC, if they pass they take half the damage, if they fail they take full damage and if someone have a natural 1 in the test they take twice as much damage) you can choose a number of creatures equal to Charisma Modifier and thoses creatures do not recieve the damage and are not touched by the flames.
The Hierophant[edit]
20 Meters Emerald Splash
you can make your stand become a area of 65 feets around you or in a place of you choose, you lost your stand habilites like Stand Defese or Stand Barrage, but the area that you make its full of tentacles and you know when someone touch one of it, when it is touched, you can choose to use Stand Attack at the person using your reaction (The duration of this feature is as long as you want, but know that if you go beyonde your stand maximum range it will be turned off by itself and your stand desummoned).
The Emperor[edit]
Hanged Man
Now you Stand awaked a strange part of its power, now when you look at you self at any reflective surface you can see always hiding a bizarre humanoide creature with a long blade on it's arms (his name is Hanged Man), but they are your Stand too, when you see someone at any reflective surface you can attack them by the reflection with Hanged Man making all your attack as normal and the creature or creatures that you made the attacks will be damaged in the real body too, this feature do not only work with living beings, if you cut a rope in the reflection the rope will be cut in the real world too.
The Chariot[edit]
Release The Armor/Sword Bullet
you can choose to give up the defense your stand (losting the +2), but recieve a +2 in damage and you can attack a extra time, as your stand move faster than light it self. even stand user can't see very well your stand now (this feature lasts only 3 turns).
Furthermore your stand now can shoot the blade of his sword, this is high risk high reward moviment as you lose your stand attack feature for 3 turn, but if you know exactly where your target is, you can ignore half cover and below, roll a attack as normal and if you hit you will deal all you stand damage dies.
The Hermit[edit]
Overdrive
is the release of all your power united with the power of the own sun, when you choose to do Radiant damage, you can try to restrain your target with your vines, if you are holding a evil alignment creature or any type of undead or fiend, you can deal your unarmed damage until the creature escape your vines (at the start of your turn you can deal damage to the creature you are holding)
furthermore your stand is now capable of creating life at a lower level, you can heal youself or a another target by your unarmed dice by spending one use of Overdrive.
The Star/The World[edit]
Strong Punch or Time Teleport
Choose one of the two options
Furthermore your stand is now stronger, your stand have a perfect vision, your stand can see up to 1 mile away with no difficulty, able to discern even fine details as though looking at something no more than 30 feet away from you. Additionally, dim light doesn't impose disadvantage on your Wisdom (Perception) checks and your stand count as one size larger when determining its carrying capacity and the weight you can push, drag, or lift.
Unshakable Resolve[edit]
At level 10 When you fall to 0 Hit points you can get back to your feet, receiving Hit points equal to Your Charisma modifier + Warlock Level in a burst of power from your Stand, your Stand attacks all creatures hostile to you at high speed, you roll all your damage dice from your Stand attacks and all surrounding creatures receive the damage.
Furthermore, when you are put to resist or try to get out of any effect that involves the mind (such as frightened, charmed, and others) you receive advantage and can try to resist as a free action on your turn
True Stand Power[edit]
Your Charisma now have a maximum of 22 and you recieve a +2 in your charisma, and now everytime you make a creature hits 0 hit points you will recieve your charisma modifier in hit points until you hit half of you maximum Hit points,.
if your Stand is The Star/The World you will recieve the another option from the lv6 feature that you did not choose
Using your own stand you now can fake your death, when you hit 0 hit points you can choose to stay in a semideath state where you know what is happening around you and can hold you Unshakable Resolve feature for a number of turn equal to you charisma modifier, by any means you are counted as dead and all features that could say you are alive, will act as you are truly dead.
and the feature you recieve at The Cards tell the future! now recieve a upgrade of your choosing from below and can use once every long rest
Stand Warlock Epic Boon[edit]
This is a Epic Boon that you recieve if you find and stab yourself with the Requiem Arrow, The Requiem Arrow is a Arrow head that boost the power of a Stand user to a near mythical level of power, Your Stand will recieve a power up and you will recieve the Requiem down below
To Find the Requiem Arrow is up with your DM, talk to your DM when you choose this Patron to work with you where abouts its the arrow or if you character is looking for the arrow or another person is trying to achieve the Requiem Arrow, and as you fata.
Requiem![edit]
Your soul is now powerfull enough to make the ultimate evolution to stand, The Requiem Arrow.
you can pierce yourself with the arrow making your body and stand go beyond normal you need to pass a Charisma save of DC 25 (once you pass the test, you dont need to roll anymore)and with you fatally wounded if you fail the test, you will start bleeding to death taking 1d12 + Your Charisma damage per turn until you fall unconscious (this ignores any ability that would make you come back from 0hp), but you can be stabilized when you drop to 0 hitpoints
Your Charisma increases by 2 and now the limit is 24.
And your Stand has now reached Requiem and he receives an ability related to the chosen stand in the ability The Cards tell the future!
As a Action you turn your stand is in Requiem Form, this form have 1 minute of duration and after the 1 minute you need to do a DC 10+Proficiency save of Constitution or get a exaustion point,if you pass you can hold another minute, but they can be only use once each Long Rest and regain it uses after the next long rest
The Magician[edit]
Now the flames of your stand burn beyond reality itself, when you deal fire damage, you can ignore resistances and immunities to fire damage and you can even deal fire damage to creatures such as elementals.
Any flames that you make will never stop burning or be extinguished by even magical means. they only stop when you choose (even if you stand is no more in requiem form)
In addition, when Crossfire Hurricane causes a creature to reach 0 Hit Points, the creature is killed directly and its body is burned beyond existence, which causes the creature to be brought back with only Wish or True Resurrection.
Hierophant[edit]
Your stand is now able to possess creatures at the cost of one use of your 20 Meters Emerald Splash (they must try to resist against your DC of Spellcasting, in case of success they will not know that you tried to control them), once they fall under your control, you can control them freely, however they will know that they are acting out of your will and may every turn try to end the effect before, they will do exactly what you wish them to do, but in case it is something dangerous to them, they may try to resist by trying again against your DC
Furthermore, 20 Meters Emerald Splash has its range doubled and if you hit and cause a creature to reach 0 Hit points, they automatically fall under the control of your Stand and you can take full control and complete access to the creature's memory for 24h(you can access recent memories without difficulty, but the DM may require a medicine test with DC of his choice to access specific memories)
The Emperor[edit]
Your Stand is now able to create not only a small pistol, you can create an explosive weapons (Bazooka or a grenade launcher) its damage can be transformed into an area explosion which requires a Dexterity check of DC equal to your Spellcasting DC, should you choose to use your explosives all your hits become one, but using all the possible dice you would have ( they can be effect by your redirection of your original stand and the area of effect is 15fts in each explosion is in all direction and this explosion can destroy buildings and deals double damage to them)
If you reduce a creature to 0 Hit Points, you disintegrate its body with your explosion killing it directly.
Chariot[edit]
your old swordsman stand now has a mind of his own, he still uses your status and obeys the rules stated in the feature at lv1, but he can think for himself and decide to take actions to ensure the success of you and your allies (it cost your bonus action and is up to your DM what he will do)
moreover, creatures in a radius of 30ft in all directions have their bodies modified (you are not affected by this), each turn the creature takes your stand's attack damage die from your necrotic damage stand as their body mutate with bizarre deformation (which ignores resistance and immunities), if the creature attacks your stand it must make a test against your DC or fall unconscious on the ground for 1 turn. When a creature is reduced to 0 hit points you can choose to change the souls of creatures in your area and change their body.
Hermit[edit]
You have now reached the maximum your vineyard stand could be, as an action on your turn, you put your hands on the ground and create a forest of vines around you with a range equal to twice the maximum range of your stand
Creatures like demons, undead or any other creature considered evil (evil alignments) instantly receive your unarmed dice in radiant damage at the beginning of your turn when they are inside your forest, moreover inside your forest is generated sunlight (even if it is night) and you have full sense of who is inside your forest no matter if the creature is invisible or not
Inside your forest your solar power is much more powerful, giving double unarmed dice of radiant damage and creatures of good alignments can be healed by unarmed dice with a bonus action, if a creature hit 0 hit points inside your forest it is purified of existence (has its body destroyed) if it is of Evil alignments creatures ,creatures of good alignment are stabilized.
Star/World[edit]
You have achieved the impossible, you have increased your latent power inside your Stand, with that much power you have gained control of time!
During its Requiem form, its Stand can stop time with a bonus action (for 1 turn) during the stopped time, creatures are blind, deaf, mute, and paralyzed. You can hold this for a maximum of turns equal to your Constitution modifier (and they won't know that you stopped time, unless they have some kind of temporal power too) and need to wait the same time to "recharge" you Time Stop.
furthermore, you can reach a speed beyond light speed, creatures when they try to attack you, attack at a disadvantage and if they miss you can choose to move with your teleport to anywhere in your stand range
When a creature reaches 0 Hit points for your hits, you can choose to use the secret power of the stand and destroy all the material in the creature's body and disintegrate it completely and you can choose if objects with it are not disintegrated together
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