Stalker Poltergeist (5e Creature)
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Stalker Poltergeist[edit]
Medium monstrosity, unaligned Armor Class 12
Skills Perception +2 Glow. The poltergeist sheds dim light in a 30-foot radius. ACTIONSTelekinesis. The poltergeist chooses up to ten nonliving objects that weigh no more than 50 pounds within 60 feet of it. These objects are lifted off the ground up to 10 feet up and are under the poltergeist's control until the poltergeist is killed or drops one of these objects at will. If one of these objects is held or worn by another creature, the creature must succeed on a DC 12 Strength or Dexterity saving throw to keep the object. Hurl Object. The poltergeist hurls one or more of the objects under its control at a creature within 30 feet of the object. The target creature must succeed on a DC 15 Dexterity saving throw or take 2 (1d4) damage if the object weighs less than 10 pounds, 3 (1d6) if the object weighs from 10 to 20 pounds, and 4 (1d8) if the object weighs more than 20 pounds. This damage can be bludgeoning, piercing or slashing damage, depending on the type of object.
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The poltergeist is probably one of the most mysterious mutants of the Zone. They are said to be some sort of experiment that went out of control. They appear as a hovering sphere of electricity, but that is only a cover. Actually, the poltergeist's physical body is similar to a humanoid torso, with the legs seemingly amputated. If a poltergeist is killed, it reverts back to its original form, allowing for the examination of its body. |
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