Squire (5e Creature)

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Squire[edit]

Medium humanoid (any race), any alignment


Armor Class 15 (padded armor, shield)
Hit Points 38 (7d8 + 7)
Speed 30 ft.


STR DEX CON INT WIS CHA
13 (+1) 15 (+2) 13 (+1) 12 (+1) 10 (+0) 11 (+0)

Proficiency Bonus +2
Senses passive Perception 10
Languages any one language (usually Common)
Challenge 2 (450 XP)


Simple Aid. When the squire uses the Help action to aid an ally, it can choose to either add its proficiency bonus (+2) or give advantage to any ability check, attack roll or saving throw made by that ally.

ACTIONS

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Light Crossbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

REACTIONS

Parry. The squire adds 2 to its AC against one melee attack that would hit it. To do so, the squire must see the attacker and be wielding a melee weapon.

Squire.jpg
A squire preparing his lord's arms, [Source]

A knight's most trusted asset is not their weapon or mount, but their squire. However, squires are rarely treated with the respect they deserve, for no knight can live without a proper squire. One must also respect them for the hard work they do to rise as knights themselves.

Polish

As part of a short or long rest, the squire can polish a piece of weapon or armor (which must be unattended or worn by a creature) to the point of being mirror like, this gives the piece of equipment a +1 bonus when being used. This bonus remains for 24 hours or until the item is soiled at the discretion of the DM (possibly it could be splattered in acid, or burned by a fireball).

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