Spirits (5e Variant Rule)
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Spirits is a major overhaul of the mechanics of DnD to introduce new classes, spells, quests, skills, systems, stats, and everything else imaginable.
Stats and Skills[edit]
Focus[edit]
Non-Skill Examples[edit]
Keep something in memory for extended amount of time, retain a mental image
Classes[edit]
Oracle Astractor Magnalin Diviner Tokenal Seimori Kembskeppo
Skills[edit]
Attention[edit]
Focus on, track, or keep an eye on something or someone
Dispulsion[edit]
Hold off mental or psychoactive effects, tricks, or affectations
Willpower[edit]
Perform an action that requires willpower
Intelligence[edit]
Non-Skill Examples[edit]
N/A, all uses should be skills
Classes[edit]
Pharmacologist Engineer Medic Machinist Programmer Herald Curiatric Linguist Wiltkalte Biomimicrist
Skills[edit]
Deduction[edit]
Deduce the history or details of an entity or object, use deduction
Logic[edit]
Solve problems, puzzles, equations, or logical arguments
Observation[edit]
See hidden things, notice things
Knowledge[edit]
Non-Skill Examples[edit]
Know something
Classes[edit]
Surgeon Engineer Armorer Medic Machinist Programmer Curicollier Curiculter Witch Verbondier Sheathist Veterinarian
Skills[edit]
Experience[edit]
Draw from past experience
History[edit]
Use knowledge about past events
Nature[edit]
Use knowledge about animals, plants, weather, and the rest of nature
Strength[edit]
Non-Skill Examples[edit]
N/A, all uses should be skills
Classes[edit]
Guardian Swordsman Excavator Legionary Archer Curicollier Curibellist Beastmaster Swarmhandler Disymbion Butcher
Skills[edit]
Advantage[edit]
Use new weapons, perform new athletic actions
Endurance[edit]
Use grip strength or endure for long periods of time
Power[edit]
Perform athletic skills related to raw strength
Agility[edit]
Non-Skill Examples[edit]
N/A, all uses should be skills
Classes[edit]
Demolitionist Swordsman Archer Curicollier Magnalin Curibellist CONTINUE
Skills[edit]
CONTINUE[edit]
CONTINUE
CONTINUE[edit]
CONTINUE
CONTINUE[edit]
CONTINUE
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