Spirit Reaper (5e Creature)

From D&D Wiki
Jump to navigation Jump to search

Spirit Reaper[edit]

Medium undead, neutral evil


Armor Class 10
Hit Points 49 (9d8 + 9)
Speed 30 ft.


STR DEX CON INT WIS CHA
11 (+0) 11 (+0) 12 (+1) 10 (+0) 10 (+0) 10 (+0)

Saving Throws Str +2, Con +3
Proficiency Bonus +2
Damage Resistances acid, cold, fire, necrotic
Damage Immunities poison; bludgeoning, piercing and slashing from nonmagical attacks
Condition Immunities exhaustion, poisoned
Senses passive Perception 10
Languages understands Common but doesn't speak
Challenge 3 (700 XP)


Undead Fortitude. If damage reduces the reaper to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant damage or from a critical hit. On a success, the reaper drops to 1 hit point instead.

ACTIONS

Scythe. Melee Weapon Attack: +2 to hit, reach 10 ft., one target. Hit: 6 (1d12) slashing damage plus 5 (1d10) necrotic damage.


Spirit reapers are hooded skeletal killers wielding massive scythes.

Undead Nature. A spirit reaper doesn't require air, food, drink, or sleep.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Yu-Gi-Oh! franchise, and/or include content directly affiliated with and/or owned by Konami. D&D Wiki neither claims nor implies any rights to Yu-Gi-Oh! copyrights, trademarks, or logos, nor any owned by Konami. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png